Author Topic: Lighting Test Animation Using Sponza  (Read 2208 times)

Lighting Test Animation Using Sponza
« on: January 07, 2012, 10:33:45 am »
January 07, 2012, 10:33:45 am
Sample of test scene animation of forthcoming sample tests using the Sponza test and benchmarking scene (from Crytek).

Done to test further use of lighting and especially materials now that we have improved depth etc.


Gilson Antunes

    Reputation: 123
Re: Lighting Test Animation Using Sponza
« Reply #1 on: January 08, 2012, 06:34:35 pm »
January 08, 2012, 06:34:35 pm
Sample of test scene animation of forthcoming sample tests using the Sponza test and benchmarking scene (from Crytek).

Done to test further use of lighting and especially materials now that we have improved depth etc.



Very good.
Congratulations
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

Re: Lighting Test Animation Using Sponza
« Reply #2 on: January 08, 2012, 10:29:32 pm »
January 08, 2012, 10:29:32 pm
Thanks Gilson.

I have a small issue with using DOF in that scene, as it's all closeup work, it's difficult to get the vase in focus and the rest out of focus evenly when the camera moves, for example the blur seems to make a plane and in places can see the edge of the plane on the walls showing blur and unblurred.  Maybe bit more tweaking.  Have tried many diff settings with isolate foreground, F stop etc.

blendman

    Reputation: 26
Re: Lighting Test Animation Using Sponza
« Reply #3 on: January 09, 2012, 06:48:45 am »
January 09, 2012, 06:48:45 am


Nice one Peter, many thanks for your efforts!

Regards,

blendman

Re: Lighting Test Animation Using Sponza
« Reply #4 on: January 10, 2012, 08:33:40 pm »
January 10, 2012, 08:33:40 pm
Here's an update now of the full animation, done in 2Star at 720p. 

Was doing a 3 Star but something happended overnight so will have to try again, but 3 Star on my system at 720p estimate was for 13hrs v. 2 Star 720p took < 4hrs.


Re: Lighting Test Animation Using Sponza
« Reply #5 on: January 11, 2012, 11:32:44 am »
January 11, 2012, 11:32:44 am
Was doing a 3 Star but something happended overnight so will have to try again, but 3 Star on my system at 720p estimate was for 13hrs v. 2 Star 720p took < 4hrs.

Last week, Ferry mentioned that they would like to reduce render times when you're using IES lights. At the moment, the lights are updated every frame while rendering. Obviously this makes sense if the models/lights are animated, but in most cases, you don't really need to update all the IES lights all the time. So what he might add is a "Dynamic?" tickbox in the Light properties window for each light, so that you can tell Lumion to update that light every frame (The default setting would be "Dynamic?" = Off). This should make it a lot faster to render scenes with IES lights.

Also, he might change the F8 function in Build mode, so that you'd need to press it manually, eg, Shift + F8 to update all the shadows from the lights once.

P.S. By the way, the problem with white flashes at the beginning of night-time clips has been fixed in the upcoming Build 3.
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Re: Lighting Test Animation Using Sponza
« Reply #6 on: January 11, 2012, 02:13:24 pm »
January 11, 2012, 02:13:24 pm
This is only possible at the cost of memory. Each light will have to remember it's shadow buffer so if you have enough memory this would be a great solution.

Re: Lighting Test Animation Using Sponza
« Reply #7 on: January 14, 2012, 09:17:25 pm »
January 14, 2012, 09:17:25 pm
Version 2 of the night time Sponza demo using Lumion.  Highest quality render 3Star, 360p only.