Lake House

Author Topic: Lake House  (Read 3907 times)

Lake House
« on: February 07, 2012, 10:24:49 pm »
February 07, 2012, 10:24:49 pm
Preview stage as one or two things to finalise but wanted to get some feedback if possible.

I added in fade in-out at the last minute and now think it hinders some of the start or end renders, perhaps I will need to add in some extra time for each clip so that it allows for the time of the fades.

Plus I have a night time to render yet for the scene, but sort of waiting for v2.1.

Resolution: 720p, length: 2.34 minutes
Video on YouTube:  

ilwedritschel

    Reputation: 13
Re: Lake House
« Reply #1 on: February 08, 2012, 12:07:48 am »
February 08, 2012, 12:07:48 am
hi,

the cameralence its a really cheap one. the villa is good and expensive one. you make a move for firstclass villas with a camera and lence from lomo ( streetprice 15$ ) blease change the reflections with no chromatic dispersion and no shutterreflektions. its out ( 1978 the was in, because lences are not so good) take the nikkor 14-24 for only 2500 $ with lumion you can make it for only 2 minutes with lenseflair and no anamorphic streak.
the colors are to pale with false tonmappings. (sunset)
make daylight scene and the pool with white color like pools from César Manrique it`s in, we buillt the pools on the seychells for many clients, and dont dive.

the first scene are to slow with stops. delete the lumion 3d people the are not so good for this projekt. they lucks like are from a gang of new york with poor clothes.


Re: Lake House
« Reply #2 on: February 08, 2012, 09:30:03 am »
February 08, 2012, 09:30:03 am
Interesting, thanks for feedback, appreciated, lots to consider.

Not sure about the blue water though, it looks more like Miami Vice type stuff.

BMcIsaac

Re: Lake House
« Reply #3 on: February 08, 2012, 01:20:45 pm »
February 08, 2012, 01:20:45 pm
Very nice.   The pool water at one point is too dark. Some people shadows are dancing in the background. I like the tile texture but there is too much of it....I think the camera speed is ok.
Underwater looks more like fresh air...needs more of a refracted look...(lets see you do that...lol)....nice building..very appealing layout....cheers!

Re: Lake House
« Reply #4 on: February 08, 2012, 02:11:26 pm »
February 08, 2012, 02:11:26 pm
Cool,
thanks for sharing

Re: Lake House
« Reply #5 on: February 08, 2012, 08:50:39 pm »
February 08, 2012, 08:50:39 pm
at 2."00 you dive under water , your lucky you can do that with your version
mine separates into 2 layers that look odd .

(Hi Dazomatic, would you mind posting a rendering that shows what this looks like in the Bug section of the forum? Perhaps it's something that can be fixed)
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Re: Lake House
« Reply #6 on: February 08, 2012, 11:09:07 pm »
February 08, 2012, 11:09:07 pm
peterm  i think its quite nice , i love triple aspect window apartments.
at 2."00 you dive under water , your lucky you can do that with your version
mine separates into 2 layers that look odd .

overall very nice.

I use a water material for the pool surface and to create the illusion of underwater water ( :D)
I add a water plane.  The trick is getting the water plane at just the right height below the water material surface.  If too low then it shows that gap, if too high it overrides the pools water surface.  There's still a gap there but its not noticeable in the video unless you freeze to individual frames.

Re: Lake House
« Reply #7 on: June 25, 2012, 12:08:18 pm »
June 25, 2012, 12:08:18 pm
An update of this project for some night shots, images only as changes I made to the camera path have not worked, so need to re-do for a final night animation.

Images rescaled from print size.

zdesign

    Reputation: 0
Re: Lake House
« Reply #8 on: June 25, 2012, 12:53:56 pm »
June 25, 2012, 12:53:56 pm
very nice indeed...you need to add audio like splash of water etc...nice work.

Aaron

    Reputation: 80
Re: Lake House
« Reply #9 on: June 26, 2012, 10:48:01 pm »
June 26, 2012, 10:48:01 pm
That's (clip14_1) is a great poolshot Peter!
If you were to dress up the background a bit it would be even better.
Hot women around the pool doing absolutely nothing and it would rock.

RAD

    Reputation: 32
Re: Lake House
« Reply #10 on: June 27, 2012, 01:17:29 am »
June 27, 2012, 01:17:29 am
Very convincing shots!  :)
Well Done!

Re: Lake House
« Reply #11 on: June 27, 2012, 02:17:35 am »
June 27, 2012, 02:17:35 am
Thanks for all comments.  Keep em rolling   :).

Aaron:  absolutely nothing or absolutely nothing on ?  :-D

I removed the standard Lumion (beach type) 3D characters in the new version so focus was more on the property, now seeing other samples, I am not so sure anymore, oh well.

Any comments on 2 of the shots, 3rd and 4th, clip14-3? Trying to get the right amount of lighting, get some reflection off the tiles but then it seems the light on the floor is too strong?

RAD

    Reputation: 32
Re: Lake House
« Reply #12 on: June 27, 2012, 02:44:27 am »
June 27, 2012, 02:44:27 am
The interiors seem a little too dark maybe......Maybe tossing some omni lights in to help spread out the effect of the lighting in the room.
Can you keep those from being able to see their light intensity on the floor?

Lumion lighting might need a few developer tricks.

Re: Lake House
« Reply #13 on: June 27, 2012, 03:36:16 am »
June 27, 2012, 03:36:16 am
Thanks Conrad.

Yeah, I do have a couple of omni around the place, but can add some more, maybe I should look at adjusting my Ambient settings as well, but didn't want to affect the exterior lighting when viewed from interior.

From my use of the lights it seems like there needs to be some sort of softener/disperser or something that does not affect the amount but smoothes it out similar to what is obtained by the omni.  In default there seems to always be an overbright lit area, so if I reduce the range or the overbright/intensity, or even cones etc it all seems to quickly go from lots of the brightness to the point of loosing the whole lit area.  The floor area to the left before the kitchen door is an omni and I culled right back the ceiling light.

quickit

    Reputation: 9
Re: Lake House
« Reply #14 on: June 29, 2012, 09:26:13 am »
June 29, 2012, 09:26:13 am
Hello
Very interesting thread.
I agree with the trend of not using cheap lenses gimmick with high class projects (otherwise I love the cheap lenses tricks like lens flares, chromatic aberrations, vignette , vignette blurs, etc.).
The villa here is cool but there is a problem of spatial partitioning. Having a huge space, looks like the furniture was dispersed here and there, with the same mood everywhere in the living room.
Perhaps you could try seclusion thanks to the floor variation (rugs, carpets, colors, floorheight variations) plus lighting differenciation (no downlights, more lamps on feet).
The exterior pool shots by night are indeed very nice but lacks the warmth of the interior lights and perhaps light on vegetation to create a rich mood (and a girl with nothing on).