Author Topic: Infinity Pool with Lights  (Read 5010 times)

Derekw

    Reputation: 33
Infinity Pool with Lights
« on: December 20, 2011, 09:19:31 am »
December 20, 2011, 09:19:31 am
Further to my earlier post titled 'Infinity Pool', I have now added lights to the model. There are certainly plenty of lights to choose from. I wonder if there is any way to query a light that has already been used in the model so that additional lights of a similar type can be added. I sometimes forget which light I used in a particular location. Anyway, congratulations on the new release it really is awesome!

Re: Infinity Pool with Lights
« Reply #1 on: December 20, 2011, 09:34:50 am »
December 20, 2011, 09:34:50 am
Love the Pool Lights, they're so real
well done man, Lumion made ​​the dream reality :7 Thanks

Re: Infinity Pool with Lights
« Reply #2 on: December 20, 2011, 11:24:38 am »
December 20, 2011, 11:24:38 am
Very easy:

Hold [Alt] and move a light to create a duplicate.
When you hold [Shift] at the same time you will create a duplicate in the XZ plane so your light has the same height.

By default Lumion places all objects onto whatever is in the screen. By pressing the [Shift] key you move the object in the horizontal plane. It's essential for placing lights because [Shift] prevents your lights from snapping to the ceiling for example.

Gilson Antunes

    Reputation: 123
Re: Infinity Pool with Lights
« Reply #3 on: December 20, 2011, 12:54:16 pm »
December 20, 2011, 12:54:16 pm
VERY GOOD :o
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

tug

    Reputation: 28
Re: Infinity Pool with Lights
« Reply #4 on: December 20, 2011, 12:56:02 pm »
December 20, 2011, 12:56:02 pm
nice!!! amazing views

BMcIsaac

Re: Infinity Pool with Lights
« Reply #5 on: December 20, 2011, 03:25:15 pm »
December 20, 2011, 03:25:15 pm
Fantastic lights....!

Quote
Hold [Alt] and move a light to create a duplicate.

oh my goodness!!...is that possible  with other objects? :-o

Re: Infinity Pool with Lights
« Reply #6 on: December 20, 2011, 03:54:24 pm »
December 20, 2011, 03:54:24 pm
It is

BMcIsaac

Re: Infinity Pool with Lights
« Reply #7 on: December 20, 2011, 03:58:05 pm »
December 20, 2011, 03:58:05 pm
your kidding...I haven't tried 2 yet...(i will)
Did I miss this in 1 :-[....or is this new??

Re: Infinity Pool with Lights
« Reply #8 on: December 20, 2011, 03:59:31 pm »
December 20, 2011, 03:59:31 pm
Old!

BMcIsaac

Re: Infinity Pool with Lights
« Reply #9 on: December 20, 2011, 04:03:10 pm »
December 20, 2011, 04:03:10 pm
that's really funny...if ever there is a "duh" thread...maybe I better start one.

Thanks ferry...don't you laugh now >:( :-D

Re: Infinity Pool with Lights
« Reply #10 on: December 20, 2011, 04:24:20 pm »
December 20, 2011, 04:24:20 pm
Well it also means our way of communicating features doesn't always work.

You did know F8 and F9 right.

BMcIsaac

Re: Infinity Pool with Lights
« Reply #11 on: December 20, 2011, 04:32:55 pm »
December 20, 2011, 04:32:55 pm
ok now....hold on a minute....F9 I know brings all my vegies into view at a distance sometimes but F8.....duh! :'(

Re: Infinity Pool with Lights
« Reply #12 on: December 20, 2011, 05:08:41 pm »
December 20, 2011, 05:08:41 pm
F8 is new :P

blendman

    Reputation: 26
Re: Infinity Pool with Lights
« Reply #13 on: December 22, 2011, 07:05:17 am »
December 22, 2011, 07:05:17 am
Derek,

I just wanted to jump into that pool! ;)  You have succeeded where many fail in creating depth, and aesthetically it is real winner too!

What a great job in lighting!

Cheers, and thanks for sharing all.

Regards,

blendman

Derekw

    Reputation: 33
Re: Infinity Pool with Lights
« Reply #14 on: December 22, 2011, 11:21:30 am »
December 22, 2011, 11:21:30 am
Thanks very much blendman, and thanks Remko for the tips on duplication.

I hadn't realized that lights in the (live) working model don't display shadows and that any renders created will look much darker once shadows are displayed, especially if lights are hidden in bushes, in which case they might not show up at all!

For the revised renders I used the F8 key (to display shadows) prior to rendering in order to get an accurate idea as to how the final renders would look.

I have attached a few updated (and improved) images below. These are 'hot off the press' with no post processing.