Author Topic: Industrial Studio Bedroom  (Read 266 times)

Adam AV

    Reputation: 2
Industrial Studio Bedroom
« on: May 16, 2018, 12:58:00 pm »
May 16, 2018, 12:58:00 pm
Just a small bedroom scene trying to accomplish photo-realism with just diffused natural lighting.

Some minor post work done in Photoshop for some colour and lighting adjustments in the first image, otherwise all work is done within lumion 8.3

Scenes rendered in 1920x1080 in approximately 12 seconds per image.

Comments and critiques welcome!  :D

Regards,
Adam

Sketchup Model from CGtrader user: Java192
ARK VISUALS | Architectural Visualisation
www.facebook.com/ArkVisuals
GTX 1080, 16gb RAM, Intel i7 7700k

Crookster

    Reputation: 5
Re: Industrial Studio Bedroom
« Reply #1 on: May 16, 2018, 01:42:45 pm »
May 16, 2018, 01:42:45 pm
Beautifully done Adam.

I think maybe the multiple tripod shadows give away the trick behind the 'Sky Light' effect though ;0) Was that on high or normal setting (presuming sky light and not multiple lights) ?

Adam AV

    Reputation: 2
Re: Industrial Studio Bedroom
« Reply #2 on: May 16, 2018, 02:56:19 pm »
May 16, 2018, 02:56:19 pm
Thanks crookster!

I agree, if been playing around trying to ease them a little but am not having a whole lot of luck. That was rendered using only the skylight effect on high settings.

Have you had any experience in correcting the shadows?
ARK VISUALS | Architectural Visualisation
www.facebook.com/ArkVisuals
GTX 1080, 16gb RAM, Intel i7 7700k

Crookster

    Reputation: 5
Re: Industrial Studio Bedroom
« Reply #3 on: May 16, 2018, 04:31:10 pm »
May 16, 2018, 04:31:10 pm
Not without a lot of post  :-\  But hey ! So much time saved using Lumion I can afford it if it's an absoloute requirement.

Only thing I have noticed within Lumion (avoiding post production) is that the lower setting of the skylight can sometimes give a smoother result (in terms of shadowing) when this issue crops up.

Adam AV

    Reputation: 2
Re: Industrial Studio Bedroom
« Reply #4 on: May 18, 2018, 01:23:06 am »
May 18, 2018, 01:23:06 am
Yeah exactly.

I dulled the shadow scattering a bit in Ps and gave it a crop to remove some of the unnecessary parts of the scene and am much happier with the result. Hopefully I can figure out a way to achieve this natively in Lumion!

ARK VISUALS | Architectural Visualisation
www.facebook.com/ArkVisuals
GTX 1080, 16gb RAM, Intel i7 7700k

Re: Industrial Studio Bedroom
« Reply #5 on: May 18, 2018, 08:03:28 am »
May 18, 2018, 08:03:28 am
Hi Adam AV

Thanks for sending us the LS8 file of the Scene.

As Morten identified, and you have had to correct in Photoshop, there is a problem with the shadows in your Scene for the studio spotlight.  There's about four shadows from the one source.  Less noticeable, but also there, are multiple shadows from the pillows on the right side.

It looks like Sky Light under certain situations with external lighting is resulting in these multiple shadows.  A report has been made to the developers for comment.

Re: Industrial Studio Bedroom
« Reply #6 on: May 18, 2018, 08:05:31 am »
May 18, 2018, 08:05:31 am
ps: I am curious about why you chose to use Planar Reflections on the walls and some other objects.

Adam AV

    Reputation: 2
Re: Industrial Studio Bedroom
« Reply #7 on: May 18, 2018, 10:00:15 am »
May 18, 2018, 10:00:15 am
Hi Peterm,

If I’m being honest there’s not an exact science behind the planar reflections other than often when I create reflection mapping in the normal alphas they tend to show more accurately with a reflection plane added. It’s more of a trial an error process but as a rule of thumb I’ve found higher accuracy on these textures that use the  alpha channels and  as such have carried this process into most of my renders, only  altering  it where necessary.

I’ve been told by a user  elsewhere that the planar reflections do not affect this outcome but I have carried out several comparison tests and am yet to come across a situation where custom textures look better without a reflection plane added.

I am curious though, From a software standpoint, is there any technical reason why they shouldn’t be used in this way?
ARK VISUALS | Architectural Visualisation
www.facebook.com/ArkVisuals
GTX 1080, 16gb RAM, Intel i7 7700k