Author Topic: Highschool In Antwerp (sketchup + Lumion Free)  (Read 5301 times)

m_forlife

    Reputation: 0
Highschool In Antwerp (sketchup + Lumion Free)
« on: September 09, 2011, 10:11:56 am »
September 09, 2011, 10:11:56 am
Hello, I'd like to share some shots of a Highschool design. I work in a architecture office in Antwerp and this is my first project rendered with Lumion. I used to get my renders from Artlantis which can provide good images but i decided this time to try Lumion.

Conclusion: AMAZING SOFTWARE !!!

I think I'm gonna drop Artlantis for a while and practice Lumion, I'll also try to negociate with my boss to get the Ultimate Version ;-)

Sketchup modeling : 2 days
Lumion setup: 6 hours
Photoshop post processing: 15 minutes per image


Re: Highschool In Antwerp (sketchup + Lumion Free)
« Reply #1 on: September 09, 2011, 10:23:25 am »
September 09, 2011, 10:23:25 am
We'll be improving Lumion as time goes on but the basic philosophy will always be that it should feel and render very snappy. I'm sure that as technology progresses we'll get faster render times and better quality. Next up for improvement is to have indoor lighting.

m_forlife

    Reputation: 0
Re: Highschool In Antwerp (sketchup + Lumion Free)
« Reply #2 on: September 09, 2011, 10:34:16 am »
September 09, 2011, 10:34:16 am

I think you should drop Artlantis , In my opinion ... the render engine stinks , unless you like cinema 4d s render times .

very nice display you have created there in your photos, your gonna get even better by xmas .

Thanks, i think that from now on, i'll use Lumion both for the rendering quality and the speed. For this competition, I really didn't have much time, and it was the rush to submit the folder. So I told my collegues, lest try a new program (I know, it not at this moment that you get to know a new software, but i took the risk). And well, for the time that I spent on the visualizations, I think it was worth it.

If the Lumion team is gonna provide indoor lighting and more improvement, I think that this program could become one of the best in its category and they are already on the right path to achieve to this....

RAD

    Reputation: 32
Re: Highschool In Antwerp (sketchup + Lumion Free)
« Reply #3 on: September 09, 2011, 11:36:45 am »
September 09, 2011, 11:36:45 am
Nice Modeling + Nice Idea + Nice Lumion = Nice pictures   :)

m_forlife

    Reputation: 0
Re: Highschool In Antwerp (sketchup + Lumion Free)
« Reply #4 on: September 09, 2011, 01:27:59 pm »
September 09, 2011, 01:27:59 pm
Nice Modeling + Nice Idea + Nice Lumion = Nice pictures   :)


Thank you. That is true. The modeling part is actually the post important, the more you put details in it the better for the final result in Lumion. I used Photoshop just to customize the look of the Lumion outputs.

Nico RVArq.com

    Reputation: 58
Re: Highschool In Antwerp (sketchup + Lumion Free)
« Reply #5 on: September 09, 2011, 02:52:24 pm »
September 09, 2011, 02:52:24 pm
Jejeje })
1920x1080px - Logo Lumion= 1811x1080 px=Lumion Pro
It would be more respectful with the software to keep the logo and at least give a little publicity!
By the way the images are fine.
Greetings.

m_forlife

    Reputation: 0
Re: Highschool In Antwerp (sketchup + Lumion Free)
« Reply #6 on: September 09, 2011, 03:24:27 pm »
September 09, 2011, 03:24:27 pm
Jejeje })
1920x1080px - Logo Lumion= 1811x1080 px=Lumion Pro
It would be more respectful with the software to keep the logo and at least give a little publicity!
By the way the images are fine.
Greetings.


I see your point but for a competition, it wouldn't have been appropriate to keep the logo on. I don't think that i did something wrong. I will anyway always keep the originals.

Thanks about the images.

master-k

    Reputation: 3
Re: Highschool In Antwerp (sketchup + Lumion Free)
« Reply #7 on: September 13, 2011, 03:41:23 pm »
September 13, 2011, 03:41:23 pm
Hello, I'd like to share some shots of a Highschool design. I work in a architecture office in Antwerp and this is my first project rendered with Lumion. I used to get my renders from Artlantis which can provide good images but i decided this time to try Lumion.

Conclusion: AMAZING SOFTWARE !!!

I think I'm gonna drop Artlantis for a while and practice Lumion, I'll also try to negociate with my boss to get the Ultimate Version ;-)

Sketchup modeling : 2 days
Lumion setup: 6 hours
Photoshop post processing: 15 minutes per image



Hey !
I'm completely in the same situation as you, finally I meet my collegue!
I work in a architect office in Ostend, Belgium :-)  and have the same issues as you have,
we also design large buildings, interior and exterior renders are part of my job.
We design everything in Autocad, then model it in Sketchup and then render in Artlantis 64bit. At first I was verry happy about Artlantis (fast rendertimes and livepreview, compared to Vray, podium, etc..) but the realism, workflow and too many bugs started annoying me. Also the softwarecompany Abvent is very lazy in updates, so I decided to look a bit further and then BOOM! Lumion lighted up my world !
It is a real joy to work with and everybody around me is very pleased with the realism (especially, terrain, water, fire, etc..)! I also think I will drop Artlantis when Lumion has the same scene options (parallel views,cuttroughs,scene map overview,batch render,..) , they deserve it, they can't compete anymore with this in speed.
In attachment a simple render in artlantis (added some lights) compared with a simple render in Lumion, I like the realism of Lumion more..

Keep up the good work and stay in touch !  :P
Koen.

m_forlife

    Reputation: 0
Re: Highschool In Antwerp (sketchup + Lumion Free)
« Reply #8 on: September 13, 2011, 11:32:22 pm »
September 13, 2011, 11:32:22 pm
Hey !
I'm completely in the same situation as you, finally I meet my collegue!
I work in a architect office in Ostend, Belgium :-)  and have the same issues as you have,
we also design large buildings, interior and exterior renders are part of my job.
We design everything in Autocad, then model it in Sketchup and then render in Artlantis 64bit. At first I was verry happy about Artlantis (fast rendertimes and livepreview, compared to Vray, podium, etc..) but the realism, workflow and too many bugs started annoying me. Also the softwarecompany Abvent is very lazy in updates, so I decided to look a bit further and then BOOM! Lumion lighted up my world !
It is a real joy to work with and everybody around me is very pleased with the realism (especially, terrain, water, fire, etc..)! I also think I will drop Artlantis when Lumion has the same scene options (parallel views,cuttroughs,scene map overview,batch render,..) , they deserve it, they can't compete anymore with this in speed.
In attachment a simple render in artlantis (added some lights) compared with a simple render in Lumion, I like the realism of Lumion more..

Keep up the good work and stay in touch !  :P
Koen.

Hello Koen,

thank you for sharing samples of  your work. The images that you put are interesting (I was just wondering why the second is the inverse of the first in terms of color...)and your Artlantis render is not bad actually.
For the rest, I agree that Lumion seems to have really a lot of potential. We shouldn't forget that this program is a newborn and can already compete with Artlantis for instance, so i'm looking forward to seeing what's coming next.

As soon as I have new pics, I won't hesitate to show them to you.

Are you an architect?

Julien.

master-k

    Reputation: 3
Artlantis vs Lumion
« Reply #9 on: September 14, 2011, 09:53:47 am »
September 14, 2011, 09:53:47 am
The reason the colors were inverted was just a mistake, but not bad actually.
Why there are no shadows under the chairs in lumion is unknown to me (i'm new in lumion) but I think it's tweak-able.
No, i'm not an architect, but I work close together with them, I do all the graphics work, photography, some 3D and the animations. Have a look at www.boeckx.be
What do you do and where do you work?

Cheers, Koen.

cbcarch

    Reputation: 4
Re: Artlantis vs Lumion
« Reply #10 on: September 14, 2011, 04:53:25 pm »
September 14, 2011, 04:53:25 pm
The reason there are no shadows under the chairs ( or any other object ) is because Lumion does not have artificial lighting for interior or night scenes. Remko assures us they are working on adding it, however.

Lumion's exterior scenes look great because of the daylight system.
Interiors which do not have glazing or aperatures for natural light look horrible, due to
no artificial lighting system. A "workaround" is to "bake" lighting in a render pass in another app such as 3dsMax, then apply a "luminous material" in Lumion..........but the results still look very
"game engine" and not of the quality on expects from a raytraced solution such as 3dsMax.

Good work--now you need to stop modeling in Sketchup, and use Revit--and get your Architects
on board with Revit. Then Remko needs to give us a Revit plug-in for Lumion. Once that's available it's an unbeatable workflow for arch. viz.

cheers   ;)

m_forlife

    Reputation: 0
Re: Artlantis vs Lumion
« Reply #11 on: September 14, 2011, 08:55:10 pm »
September 14, 2011, 08:55:10 pm
The reason there are no shadows under the chairs ( or any other object ) is because Lumion does not have artificial lighting for interior or night scenes. Remko assures us they are working on adding it, however.

Lumion's exterior scenes look great because of the daylight system.
Interiors which do not have glazing or aperatures for natural light look horrible, due to
no artificial lighting system. A "workaround" is to "bake" lighting in a render pass in another app such as 3dsMax, then apply a "luminous material" in Lumion..........but the results still look very
"game engine" and not of the quality on expects from a raytraced solution such as 3dsMax.

Good work--now you need to stop modeling in Sketchup, and use Revit--and get your Architects
on board with Revit. Then Remko needs to give us a Revit plug-in for Lumion. Once that's available it's an unbeatable workflow for arch. viz.

cheers   ;)

We are probably all waiting for Lumion to improve interior renders but we can already enjoy the great ability that it has to generate landscapes.

m_forlife

    Reputation: 0
Re: Artlantis vs Lumion
« Reply #12 on: September 14, 2011, 09:02:54 pm »
September 14, 2011, 09:02:54 pm
The reason the colors were inverted was just a mistake, but not bad actually.
Why there are no shadows under the chairs in lumion is unknown to me (i'm new in lumion) but I think it's tweak-able.
No, i'm not an architect, but I work close together with them, I do all the graphics work, photography, some 3D and the animations. Have a look at www.boeckx.be
What do you do and where do you work?

Cheers, Koen.

I'm actually architect working in an office in Antwerp. It's a small structure but we have several big projects in progress. Because we are not a lot, I have the chance to do everything in the architectural process. But particularly, I'm the one who makes all the 3Ds and visualizations.

I'm currently working on a online portfolio to show my work, I'll keep you posted.

Julien.

RAD

    Reputation: 32
Re: Highschool In Antwerp (sketchup + Lumion Free)
« Reply #13 on: September 15, 2011, 09:44:49 am »
September 15, 2011, 09:44:49 am
 8)

Brian Hengelsberg

    Reputation: 43
Re: Highschool In Antwerp (sketchup + Lumion Free)
« Reply #14 on: September 16, 2011, 01:51:34 pm »
September 16, 2011, 01:51:34 pm
If you look at your advanced weather settings, up your SSAO value and range...this will add interior "shadow" under your chairs, as well as give a little more depth to your image.  It looks better when it renders then it will on your live view. Also, tweaking your fresnel settings will five you some nice effects over plain colors giving them more depth as well.

I agree, having interior light sources in Lumion will be Bombastic...but for speed, and not needing complete photo-real renderings the interior images i have been generating are keeping the client happy...which ultimately gets us more work, which in turn pays the bills.