March 08, 2019, 07:31:57 am
Just wanted to share some of the fabric textures I've been working on as of late.
I've been putting a bit of time and effort lately into developing a series of texture packs that are fully optimized to basically drag and drop into a Lumion scene. They involve multiple composited layers in pretty much every channel to try and push what Lumion's current texturing system is capable of. This includes several layers of diffuse and glossiness images to add in small imperfections such as smudges, moisture, dust, hair, and lint to the texture. This allows me to generate several different texture outputs with varying layers of imperfections and wear.
These are the first four materials I've completed and tested in my "studio lighting" scene that I created for the purpose of asset creation.
Let me know what you think!