January 11, 2019, 06:02:00 pm
Hi Kjammer, terrain.party makes height maps for the map editor in Cities: Skylines
. This game needs 16-bit PNG greyscale files covering 1081x1081 pixels, corresponding to an 18x18km area.
To create a 3D model with the height map, you'd need to create a grid mesh in a 3D modeller, for example in 3ds Max.
If you need the biggest possible coverage (terrain.party can export height maps covering between 18x18km and 8x8km), the default grid mesh dimensions should be 18x18km with a minimum of 600x600 cells (as each pixel on the height map corresponds to a height sample point for every 30 meters on the grid mesh).
The Displace Modifier
should then be added to the grid mesh in 3ds Max, and you'd need to adjust the height scale based on the difference between the highest and the lowest altitude inside the 18x18km area.
Alternatively, you can of course also just play with the height maps from terrain.party directly in Lumion (via the Load terrain map
button on the Landscape
tab). However, the dimensions won't be correct as the Lumion Terrain
covers 2000x2000 meters.