Author Topic: German mountain Zugspitze with the tool "terrain.party".  (Read 308 times)

CYCOT GmbH

    Reputation: 14
German mountain Zugspitze with the tool "terrain.party".
« on: January 11, 2019, 03:37:54 pm »
January 11, 2019, 03:37:54 pm
hello together

I once looked for a tool that could generate hight maps of the real world for me, because our customers ask for it. I found it:
https://terrain.party

It is a free website and super easy to use. Maybe also a tip for you.
I generated the area of the highest German mountain, the Zugspitze, and took two pictures of it.

I imported the hight map directly into Lumion. (Landscape menu)

Software: Lumion 9 Pro
Render time: 14 sec per image (1080p)
No image processing


Greetings, Frank
CYCOT GmbH | Vertrieb Lumion Deutschland (D-A-CH)
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Flamingo

    Reputation: 4
Re: German mountain Zugspitze with the tool "terrain.party".
« Reply #1 on: January 11, 2019, 05:21:08 pm »
January 11, 2019, 05:21:08 pm
Hello Frank,

that looks fantastic.
Nice light mood and texture.
Thank you for the link.
F.
Cinema4D R20 - SketchUp Pro 2018 - Affinity Photo - I7-7820X 3,60GHZ 64GB RAM - GTX 1080 TI

Kjammer

    Reputation: 2
Re: German mountain Zugspitze with the tool "terrain.party".
« Reply #2 on: January 11, 2019, 05:38:39 pm »
January 11, 2019, 05:38:39 pm
Is there a link to a modeler that can translate that height map?

Re: German mountain Zugspitze with the tool "terrain.party".
« Reply #3 on: January 11, 2019, 06:02:00 pm »
January 11, 2019, 06:02:00 pm
Hi Kjammer, terrain.party makes height maps for the map editor in Cities: Skylines. This game needs 16-bit PNG greyscale files covering 1081x1081 pixels, corresponding to an 18x18km area.

To create a 3D model with the height map, you'd need to create a grid mesh in a 3D modeller, for example in 3ds Max.

If you need the biggest possible coverage (terrain.party can export height maps covering between 18x18km and 8x8km), the default grid mesh dimensions should be 18x18km with a minimum of 600x600 cells (as each pixel on the height map corresponds to a height sample point for every 30 meters on the grid mesh).

The Displace Modifier should then be added to the grid mesh in 3ds Max, and you'd need to adjust the height scale based on the difference between the highest and the lowest altitude inside the 18x18km area.

Alternatively, you can of course also just play with the height maps from terrain.party directly in Lumion (via the Load terrain map button on the Landscape tab). However, the dimensions won't be correct as the Lumion Terrain covers 2000x2000 meters.
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Re: German mountain Zugspitze with the tool "terrain.party".
« Reply #4 on: January 11, 2019, 06:35:32 pm »
January 11, 2019, 06:35:32 pm
Here's a quick example that uses the height map for Montserrat (from terrain.party). I noticed that it was small enough to fit inside the 18x18km selection sqare, and Wikipedia told me that the tallest peak on this island is 1236 meters above sea level, so it was very easy to scale it to the right size in 3ds Max.

The grid mesh was exported to Lumion via .FBX format and I simply added a separate plane with a Water material to it and placed some trees on the island with the Cluster Placement function. In addition I added the Real Skies Effect and a Reflection Effect with a single Reflection Plane for the plane with the Water Material.

Hope this helps. :)

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LarkoRg

    Reputation: 3
Re: German mountain Zugspitze with the tool "terrain.party".
« Reply #5 on: January 15, 2019, 10:49:07 am »
January 15, 2019, 10:49:07 am
There is another way to create high-quality heightmaps. I didn´t try yet but looks very interesting.
https://www.3d-map-generator.com/3d-map-generator-atlas-tools-heightmap-browser/

It gives you not only the heightmaps but also the HD textures of the terrain... Would be fine if someone has some experience with this software and give his/her opinion.

Cheers.

Carlos
Romantic Volumes

Re: German mountain Zugspitze with the tool "terrain.party".
« Reply #6 on: January 15, 2019, 10:52:48 am »
January 15, 2019, 10:52:48 am
That looks interesting - thanks for sharing the link, Carlos. :)
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.