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Author Topic: Front Yard Water Feature  (Read 2967 times)

BMcIsaac

Front Yard Water Feature
« on: August 26, 2011, 04:24:50 pm »
August 26, 2011, 04:24:50 pm
This is the first part of an architects drawings WIP.
Front Yard




RAD

    Reputation: 32
Re: Front Yard Water Feature
« Reply #1 on: August 26, 2011, 04:53:12 pm »
August 26, 2011, 04:53:12 pm
That looks sweet Bruce. Textures are top notch.

Aliki_N

    Reputation: 26
Re: Front Yard Water Feature
« Reply #2 on: August 26, 2011, 10:32:08 pm »
August 26, 2011, 10:32:08 pm
Nice work Bruce! The color and materials look natural. Keep it up.

Regards,

Alickn

Michael Betke

    Reputation: 35
Re: Front Yard Water Feature
« Reply #3 on: August 27, 2011, 11:26:18 am »
August 27, 2011, 11:26:18 am
THe interiour walls are invisible. I can see the outside.
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BMcIsaac

Re: Front Yard Water Feature
« Reply #4 on: August 27, 2011, 02:36:38 pm »
August 27, 2011, 02:36:38 pm
Thanks CRhoades, Alickn....Michael the roof was a bit of a challenge..it has a single wall in places....I also noticed the front dorimer wall is separated from the house.
Houses always need repair!! :D

Michael Betke

    Reputation: 35
Re: Front Yard Water Feature
« Reply #5 on: August 27, 2011, 02:40:12 pm »
August 27, 2011, 02:40:12 pm
I often select the wall polies, duplicat ethem and use a "push" modifier (3dmax) to make interiour walls.

you also could use a shell modifier and place some simple wall blocks in the rooms to block visibility. :)
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Interactive 3D Visualizations for Architects, Serious Games and Simulation Developers
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BMcIsaac

Re: Front Yard Water Feature
« Reply #6 on: August 27, 2011, 02:45:18 pm »
August 27, 2011, 02:45:18 pm
Yes, thanks Michael....all of those things I have learned over time...I get lazy and skip over stuff that might not make the final prints. But they do bother me and depending on how much I like the model I may come back and fix them.
Then people with a keen eye (like you) see these things....and I realy pull out my hair.. :D :-D