Author Topic: first try on rain & snow effect  (Read 5905 times)

first try on rain & snow effect
« on: February 21, 2012, 10:45:35 pm »
February 21, 2012, 10:45:35 pm
First test the rain effect, I like it , but there is something unusual to this this rain,
is not wet ;)and does not get wet,joking :D,love it.thx Lumion

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RAD

    Reputation: 32
Re: first try on rain effect
« Reply #1 on: February 21, 2012, 11:01:41 pm »
February 21, 2012, 11:01:41 pm
Coolness!  :)

Gilson Antunes

    Reputation: 123
Re: first try on rain effect
« Reply #2 on: February 22, 2012, 01:50:09 am »
February 22, 2012, 01:50:09 am
Very good!
You may be better, if somewhat reduce the sunlight :D
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

Re: first try on rain effect
« Reply #3 on: February 23, 2012, 09:25:58 pm »
February 23, 2012, 09:25:58 pm
Thanks CRhoades
Many thanks Gilson for suggestion and thanks for the animal model ;).
regards

Gilson Antunes

    Reputation: 123
Re: first try on rain effect
« Reply #4 on: February 23, 2012, 09:55:28 pm »
February 23, 2012, 09:55:28 pm
Thanks CRhoades
Many thanks Gilson for suggestion and thanks for the animal model ;).
regards

Was it helpful?
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

Re: first try on rain effect
« Reply #5 on: February 23, 2012, 10:03:18 pm »
February 23, 2012, 10:03:18 pm
Was it helpful?
Lot of thanks.really helpfull, im working on it and after that im gonna show you some of it.Thanks man

Architectural Innovation

    Reputation: 13
Re: first try on rain effect
« Reply #6 on: February 23, 2012, 10:13:04 pm »
February 23, 2012, 10:13:04 pm
sweet. how did you get the lightning?

bob
Robert A. Christman

Re: first try on rain effect
« Reply #7 on: February 23, 2012, 10:52:41 pm »
February 23, 2012, 10:52:41 pm
sweet. how did you get the lightning?

bob

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Gilson Antunes

    Reputation: 123
Re: first try on rain effect
« Reply #8 on: February 24, 2012, 12:39:04 am »
February 24, 2012, 12:39:04 am
Lot of thanks.really helpfull, im working on it and after that im gonna show you some of it.Thanks man

Ok  :-D
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

Re: first try on rain & snow effect
« Reply #9 on: February 24, 2012, 01:04:35 am »
February 24, 2012, 01:04:35 am
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ive some problems while i was trying to add snow layer, the interior filled with snow inside :-\
and the water is non-existent??What should I do?
regards and thanks to all

Re: first try on rain & snow effect
« Reply #10 on: February 24, 2012, 10:48:18 am »
February 24, 2012, 10:48:18 am

ive some problems while i was trying to add snow layer, the interior filled with snow inside :-\
and the water is non-existent??
Hi arch_bd, the snow can't distinguish between object types, so everything will be covered in snow.
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Re: first try on rain & snow effect
« Reply #11 on: February 24, 2012, 02:38:10 pm »
February 24, 2012, 02:38:10 pm
Hi arch_bd, the snow can't distinguish between object types, so everything will be covered in snow.
Thanks Morten,
would be better to create an opportunity to dodge snow for facilities that have a plate wrapping the environment of atmospheric conditions effects with a button ON-OFF Atmosphere
regards

Re: first try on rain & snow effect
« Reply #12 on: February 24, 2012, 05:33:20 pm »
February 24, 2012, 05:33:20 pm
Thanks for your suggestion.
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Re: first try on rain & snow effect
« Reply #13 on: February 26, 2012, 12:06:14 am »
February 26, 2012, 12:06:14 am
Thanks for your suggestion.

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Specially I created a model for tent covers, which also are included the rain within.
regards

SketchLA

    Reputation: 12
Re: first try on rain & snow effect
« Reply #14 on: February 26, 2012, 12:27:34 am »
February 26, 2012, 12:27:34 am
Specially I created a model for tent covers, which also are included the rain within.
regards

Thats kind of a unique issue and to solve that it might require some sort of physics/collision integration.  Dont think that it will be developed....or maybe there is some way to have the rain effect to be excluded on a "per object" or "per layer" basis?