first try

Author Topic: first try  (Read 2143 times)

grincheux

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first try
« on: January 21, 2011, 03:16:53 pm »
January 21, 2011, 03:16:53 pm
Helo,

it's my fisrt try video with Lumion.

I have some more of things to improve in particular the regulation of the sun and the shadows which I do not still manage very indeed.

( Saddened, but I do not manage to put the video on tis forum ……….. If somebody can put it on-line and tell me how to do………..).

So, ……….follow the links and download:

 

http://hotfile.com/dl/98374738.....m.zip.html
http://hotfile.com/dl/98378330.....m.z01.html
http://hotfile.com/dl/98383751.....m.z02.html
http://hotfile.com/dl/98387687.....m.z03.html

In particular to have a render of the shadows less aggressive, softer  ...

In your critics.

Regards.

grincheux

    Reputation: 1
first try
« Reply #1 on: January 23, 2011, 06:20:07 pm »
January 23, 2011, 06:20:07 pm






 

Hello,

(Everything was modelled in Sketchup: building and cars...............).

there are some more of things which do not please me too much, but at the moment that will go like that!

I always have problems to find the good regulations of the sun and thus the shadows and the intensities of the lights. The carried(worn) shadows are too black and too much pronounced………….. The filler white with the wall is too dark…………When I modified certain camera in the video editor, That has to create jerky movements of the camera.

So, there is some more of things to be refined………….

In your comments and observations to adjust these peits problems

Bye………..

Aaron

    Reputation: 80
first try
« Reply #2 on: January 25, 2011, 02:48:55 am »
January 25, 2011, 02:48:55 am
Hi grincheux,

Did you render the animation with extra frame edge on or off?

I can see a lot of shadows popping up on the edges of the frame.

 Not sure if thats Lumion or perhaps you ;-)

You say you also made the cars in Sketchup?

They look very nice. Must have been a lot of work!

What is the purpose of this animation?

Is it some kind of small museum or just a building for your car-portfolio? :-)

grincheux

    Reputation: 1
first try
« Reply #3 on: January 25, 2011, 01:23:31 pm »
January 25, 2011, 01:23:31 pm





Hi,

new video... It seems better..........  In few loan 12 hours of calculation (rendering).

Did you render the animation with extra frame edge on or off?

I'm not understandEmbarassed !

I am afraid of not having understood everything in the regulations of video in .......... (my English is not in really good) ......... but I am going to dig the question Wink

 

You say you also made the cars in Sketchup?

Yes Laugh

 

What is the purpose of this animation?

In fact, i'm architect and how it is shouts at the moment (it is very hard!) I am also a computer graphic designer.

But I also develop cars and circuits(roads)  for games of motor racing. If that interests you, here is a link for our Web site:    http://pixsim.net/

Goodbye

first try
« Reply #4 on: January 25, 2011, 02:24:54 pm »
January 25, 2011, 02:24:54 pm
Great-looking cars, Grincheux! Smile

 

Some ideas for improvements:

- Use the Depth Offset slider in the Material Editor to prevent flickering surfaces such as the keyboard and the sign outside the house.

- Always click on the Weather icon after adding animated objects. This will randomise the animation offsets so that the animations aren't synchonised (The horses were drinking from the lake at the same time in the first video).

- As Aaron already mentioned, you can also avoid the abrupt shadow/bloom/streaks "artifacts" along the edges of the image by cranking up the "Extra Frame Edge" slider in the movie section (Make sure you have the latest version of Lumion and that "Always advanced mode" is turned on in the Home section).

- If the shadow from the building is too black on the ground, try raising the Shadow brightness in the Weather section.
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first try
« Reply #5 on: January 25, 2011, 02:33:33 pm »
January 25, 2011, 02:33:33 pm
Also, those jerky camera direction changes should not really be possible to make but we're not able to reproduce the problem here. Can you delete all the objects in your scene so it's just the animation that remains and then forward the scene file (Located in Documents/Lumion/Scenes) to ferry *at* quest3d.com please?
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

grincheux

    Reputation: 1
first try
« Reply #6 on: January 25, 2011, 05:21:20 pm »
January 25, 2011, 05:21:20 pm
salut Morten,

For the jerky movements of the camera, it's my fault and I understood why.  When we modify a movement of camera, this one does not keep the trajectory in memory. There is thus a light Gap, the camera that must reposition.

For all other regulations (luminosity, shadows etc…) I did not too much understand but it is normal! It is necessary that I make tests to understand the reasoning of the software! I had the baitude to work with Vue, I have simply to re-educate Wink.

………………

Here is another example than I began to work (a project of housing which I try to make go out..............). As I had difficulties with the regulations of luminosity and sun, I have to try with the contrast. But I wished a photorealistic depiction and there, it is completely missed!