Author Topic: Fellenoord Eindhoven [NL]  (Read 367 times)

KCAPBV

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Fellenoord Eindhoven [NL]
« on: July 10, 2019, 01:41:53 pm »
July 10, 2019, 01:41:53 pm
Fellenoord Eindhoven [NL]

Transformation of Eindhoven station area into a Central Innovation District

The Eindhoven station area plays a key role in the development of the city and strengthening its position as the heart of the high-tech manufacturing industry of Brainport Eindhoven. The station area transforms from a monofunctional area, dominated by infrastructure and offices, into a lively and mixed, dense urban district. In Fellenoord different ambitions and themes come together such as healthy urbanisation strategies, resilience, transit oriented development, implementation of a mobility strategy on an urban scale and the development of a new bus station.

Fellenoord transforms from an urban motorway to a city boulevard. By this substantial downgrade, the area will be redesigned with a focus on slow traffic. By reducing the excess of traffic space to a minimum of 40 meters results in a pleasant, crossable boulevard and also create multiple development spaces. This development space is used for an urbanisation strategy, resulting in an urban environment built up by a typology of closed building blocks. High-rise accents can be placed on top of the blocks within this flexible structure, creating a strongly defined network of public spaces. Herewith the masterplan secures the possibility to accommodate various future initiatives. Moreover, these interventions create conditions for a new type of urban area with a new business environment as part of the city centre.

The development of a new bus station and the transformation to a multimodal public transport hub makes the Eindhoven station an important international node. This also offers opportunities to work on the appearance of the Brainport Eindhoven with a fine, new station square. A second station entrance is provided at the location of the river Dommel. That also increases the accessibility of the university. On the east side, the Dommel valley will have more space and the green character will be interwoven with the city as much as possible. Through stronger programming of the green space, the Dommel gets the character of a linear, metropolitan city park on an urban scale.

Software
-vectorworks
-3dsmax
-Lumion pro 9
Total is done in less then 2 weeks by 2 persons, that's inclusive modeling and making up the facades.







Flamingo

    Reputation: 5
Re: Fellenoord Eindhoven [NL]
« Reply #1 on: July 10, 2019, 04:03:44 pm »
July 10, 2019, 04:03:44 pm
Very nice project and animation.
Great!
F.
Cinema4D - Affinity Photo - I7-7820X 3,60GHZ 64GB RAM - GTX 1080 TI

GuillaumeMaas

    Reputation: 4
Re: Fellenoord Eindhoven [NL]
« Reply #2 on: July 10, 2019, 10:55:09 pm »
July 10, 2019, 10:55:09 pm
Looks Great! Awesome!  nice camera movements and shots!  :-D


Still got some question maybe for the staff.
how is it possible that the water(+reflection) and grass flicker? how to stop that etc
I7 3930K - 1070 8GB - 32GB RAM

Re: Fellenoord Eindhoven [NL]
« Reply #3 on: July 10, 2019, 11:03:53 pm »
July 10, 2019, 11:03:53 pm
Hi Guillaume, there should normally not be any flickering, provided that you make sure that your project isn't far away from 0,0,0 and that you render your video in 5 star quality.

If that doesn't help, we'd need the .LS Scene file in order to diagnose this issue. Feel free to start a new Support Topic in the General Questions section if you want us to take a look at one of your Scenes.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

GuillaumeMaas

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Re: Fellenoord Eindhoven [NL]
« Reply #4 on: July 10, 2019, 11:07:41 pm »
July 10, 2019, 11:07:41 pm
I dont have any projects at the moment nor even i have L9 hahah just something a noticed and qas interesting to know the answer.
I7 3930K - 1070 8GB - 32GB RAM

Re: Fellenoord Eindhoven [NL]
« Reply #5 on: July 10, 2019, 11:16:48 pm »
July 10, 2019, 11:16:48 pm
All right. :)
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KCAPBV

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Re: Fellenoord Eindhoven [NL]
« Reply #6 on: July 11, 2019, 11:15:20 am »
July 11, 2019, 11:15:20 am
Indeed the water reflection behaviour is quiet weird, even with a reflection plane on it. It is close to 0,0,0, always with every 3d project a starter. The flickering parts are at the boarders the heaviest at the boarder, maybe it is because the size of the project?

Re: Fellenoord Eindhoven [NL]
« Reply #7 on: July 11, 2019, 11:19:35 am »
July 11, 2019, 11:19:35 am
Hi KCAPBV, I assume you rendered this in 5 star quality?

In any case, as I also mentioned to Guillaume, I'd recommend that you start a new Support Topic in the General Questions section, so we can take a look at your Scene.

Thanks in advance. :)
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

ANS

    Reputation: 2
Re: Fellenoord Eindhoven [NL]
« Reply #8 on: July 14, 2019, 12:20:03 am »
July 14, 2019, 12:20:03 am
Hi KCAPBV

Good work!

My 2 cents are that's z-fighting happening on the water (0:45), grass (0:50) as well as pavement (1:05). You can address it inside of Lumion by shifting the apparent z position of one of the conflicting face plane's material under extended settings => Flicker reduction => increase (or decrease) the slider by about 2 to 3 inches (5-7 cms) and re-render the flic. The other option is to fix this inside of your 3D software by deleting unwarranted faces, or by moving the conflicting faces by a miniscule distance (5-7 cms/ 2-3 in) on the z-axis in the 3D software (Y-axis in Lumion).

Also, on a lighter note, the young kid on the bike at 2:14 is going to seriously bang up the old lady... please help her  ;) :D

ANS
3DA Design Studio
Architects, Master Planners, Interior Designers
New Delhi, India
Dedicated GTX 1060-6GB+GTX 660Ti-2GB; i7 extreme-3820 3.60GHz; 16GB

Re: Fellenoord Eindhoven [NL]
« Reply #9 on: July 14, 2019, 11:02:08 pm »
July 14, 2019, 11:02:08 pm
Hi

The flickering I see on the grass from about 0:44 to 0:56 is shadow flickering and can usually be resolved by either or both of:
1. See our Knowledge Base article:Why do the shadows flicker in some Movies?

    So, on a large scale Scene as in this movie, the position of the camera may possibly be far away from world center.  It might not be practical to move all the content closer to the world center, but it is somewhat easier to do that now in V9+.

2. See this topic reply, and change the range to suit:
What you're seeing are the individual pixels of the shadow texture (from the sun).

1. To increase the resolution of the sun shadow texture, please switch from Normal to Ultra Sharp shadows in the Shadow Effect and set the Sun shadow range slider to something like 850 meters to make sure that the shadows also reach the farthest point of the city (as measured from the camera position).

2. To increase the accuracy even further, please also add a Near Clip Plane Effect to the Clip (it's located on the Scene and Objects tab) and set the slider value to the maximum value.
...

It is a little bit hard to tell without seeing the Scene file, but for the flickering on the water use of a Reflection Plane using the Reflection Effect if the default or Reflection Control has been used should improve the sub-par reflections.

Also, as Morten mentioned in his post we don't know if the movie was rendered in 5 Star Quality or not.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

KCAPBV

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Re: Fellenoord Eindhoven [NL]
« Reply #10 on: July 16, 2019, 09:52:37 am »
July 16, 2019, 09:52:37 am
Thank you for the reply's. Indeed it was rendered less then 5 stars. We had to render it in one night because of the deadline. So that would be part of the flickering to, but the flickering is most at the boarder of the project and not in the middle.

At ANS,, haha yes there are more almost bumping into, cars with bikes, bikes into the path/ Still some flipped surfaces. All mostly a time issue.
Parts of the building plot layout was changed a day before the deadline. Think you all know how it is :)