Author Topic: Dolphins  (Read 3083 times)

byzantium1200

    Reputation: 43
Dolphins
« on: December 22, 2011, 09:26:18 am »
December 22, 2011, 09:26:18 am
Dolphins test

Re: Dolphins
« Reply #1 on: December 22, 2011, 09:37:03 am »
December 22, 2011, 09:37:03 am
Are they animated? or just a clip photo

byzantium1200

    Reputation: 43
Re: Dolphins
« Reply #2 on: December 22, 2011, 09:37:54 am »
December 22, 2011, 09:37:54 am
Are they animated? or just a clip photo
There is a MP4 link above the image.

Re: Dolphins
« Reply #3 on: December 22, 2011, 09:42:24 am »
December 22, 2011, 09:42:24 am
I did't noticed, coool man 8)

Re: Dolphins
« Reply #4 on: December 22, 2011, 10:44:51 am »
December 22, 2011, 10:44:51 am
They even seems to have a small splash area around them when they dive in, looks very real.

Derekw

    Reputation: 33
Re: Dolphins
« Reply #5 on: December 22, 2011, 11:02:23 am »
December 22, 2011, 11:02:23 am
Wow. That's very clever!

Great work.


tug

    Reputation: 28
Re: Dolphins
« Reply #6 on: December 22, 2011, 11:45:56 am »
December 22, 2011, 11:45:56 am
amazing!!!!

Gilson Antunes

    Reputation: 123
Re: Dolphins
« Reply #7 on: December 22, 2011, 12:12:53 pm »
December 22, 2011, 12:12:53 pm
excellent  :-D
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

blendman

    Reputation: 26
Re: Dolphins
« Reply #8 on: December 22, 2011, 12:36:26 pm »
December 22, 2011, 12:36:26 pm
Nice one byzantium1200, makes me want to go diving right now!   8)  We often see dolphins off the coast of Abu Dhabi, the Arabic Gulf.

Regards,

blendman

byzantium1200

    Reputation: 43
Re: Dolphins
« Reply #9 on: December 22, 2011, 12:40:09 pm »
December 22, 2011, 12:40:09 pm
Thanks everyone, I guess there should be a library section where we could share some of the libraries (dolphin is public, which I modified and animated) like this.

tug

    Reputation: 28
Re: Dolphins
« Reply #10 on: December 22, 2011, 12:43:10 pm »
December 22, 2011, 12:43:10 pm
BYZ, animation here in Lumion with avance animations tools or in 3DMAX?

blendman

    Reputation: 26
Re: Dolphins
« Reply #11 on: December 22, 2011, 12:46:04 pm »
December 22, 2011, 12:46:04 pm
Byzantium1200,

 I assume you used the rotation and move tools in the Basic Animation effects??  or is this a FBX from 3d Max?   Anyway, it looks very convincing!

Regards,

blendman

byzantium1200

    Reputation: 43
Re: Dolphins
« Reply #12 on: December 22, 2011, 01:00:04 pm »
December 22, 2011, 01:00:04 pm
Doing this in Lumion is possible but if you do it outside you will not have to animate it for every clip. You just set the start and end points to swim in Lumion.

I use nearly always DAE to import models as it is easy to edit the file with a text editor if needed (such as replacing textures etc.)

blendman

    Reputation: 26
Re: Dolphins
« Reply #13 on: December 22, 2011, 01:09:58 pm »
December 22, 2011, 01:09:58 pm
byzantium1200,

I'm a little confused, bear in mind I have only Lumion Basic, NOT Ultimate, so I do not have any advanced animation features.  Having said that if you are using the Advanced Plugin, then please let me know how you did this.  I'm assuming you are doing a basic walk cycle and keyframing.  I can do this in Blender, but don't think my Lumion Basic allows me to import anything I created???

I would be really grateful if you can be clear how you did this, as I want to do a more realisc job of the RMS Lusitania project I am working on.  Your tips and tricks would be most helpful, and of course be most grateful! 

Regards,

blendman

byzantium1200

    Reputation: 43
Re: Dolphins
« Reply #14 on: December 22, 2011, 01:22:15 pm »
December 22, 2011, 01:22:15 pm
Hi blendman, sorry I did not write more clearly. First I created a dolphin with only rotational and Z axis movement animation. It moves up & down and pitches accordingly.  Then I exported it using DAE format which transfers the animations nicely.

Then I set start and end points in Lumion. Although I used "Advanced Animation" this is also possible in "Basic Animation"  (I tested).

Lumion will import animation keyes if they are move, rotate and scale keys. This is also how I imported animated characters. Each limb is a seperate object! If Blender exports animated DAE or FBX, you will have no problem.