January 28, 2011, 03:20:44 pm
Softer shadows from taller objects are on the wish list.
We have the ocean shader working as a standalone material but it needs to be integrated in Lumion. Ferry has mentioned that this is a priority on his To Do list though, and we're also working on animated fish.
The flowing water material is only on the drawing board so far. Our shader guru, Alexander, mentioned that his goal is to make the water flow direction and flow rate dependent on the angles of the individual polygons of surfaces, so that a steep inclination will result in a faster flow rate, but it remains to be seen whether this is feasible.