Author Topic: Country Pub  (Read 3913 times)

Simoni

    Reputation: 24
Country Pub
« on: January 26, 2011, 04:38:42 pm »
January 26, 2011, 04:38:42 pm
http://www.youtube.com/watch?v.....xjWWPj5_ZE

This still has a bit of a to do list to get through.

Country Pub
« Reply #1 on: January 26, 2011, 05:44:19 pm »
January 26, 2011, 05:44:19 pm
I can tell you've spent quite a bit of time tweaking to achieve this very atmospheric look, Simon! It's pretty impressive for a first version and I'm loving the way you got the interior to look with just direct sunlight and ambient occlusion Smile
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Country Pub
« Reply #2 on: January 26, 2011, 05:45:53 pm »
January 26, 2011, 05:45:53 pm
adasd

Simoni

    Reputation: 24
Country Pub
« Reply #3 on: January 27, 2011, 10:32:03 am »
January 27, 2011, 10:32:03 am
http://www.youtube.com/watch?v.....2go8po_pmc

Have added a second sequence, the water seems red, maybe because the sun is low behind it?

This again has quite a few tweaks to go.

Country Pub
« Reply #4 on: January 27, 2011, 11:29:38 am »
January 27, 2011, 11:29:38 am
What happens when you adjust the water colour in the Material section (assuming that you applied a Water material to your river object)? Or alternatively, if you used a Lumion water rectangle, does it help if you pick a different Water material in the Landscape section?

Some other ideas:


  • Use the Depth Offset slider in the Material Editor to avoid flickering surfaces.

  • You can also avoid the abrupt shadow/bloom/streaks "artifacts" along the edges of the image by cranking up the "Extra Frame Edge" slider in the movie section (Make sure you have the latest version of Lumion and that "Always advanced mode" is turned on in the Home section).

  • If you haven't already, try experimenting with Sun icon -> Shadow range to get the shadows to be nice and crisp.

  • The shadows on the table look like they flicker at one point. Is it in fact just the shadow of a bird outside?

IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Simoni

    Reputation: 24
Country Pub
« Reply #5 on: January 27, 2011, 12:21:59 pm »
January 27, 2011, 12:21:59 pm

gabrielefx

    Reputation: 6
Country Pub
« Reply #6 on: January 27, 2011, 07:39:13 pm »
January 27, 2011, 07:39:13 pm
Nice work!

I don't understand how the shadow range slider works.

Please Morten, could you make a video that explain every advanced parameter?

 

Thanks!

Country Pub
« Reply #7 on: January 28, 2011, 02:06:51 pm »
January 28, 2011, 02:06:51 pm
Check out this image to understand how shadows work in Lumion (the grids represent the shadow map resolutions and the cone shape represents the camera view):

http://i.msdn.microsoft.com/dy.....340427.png

The technique is called Cascaded Shadow Maps (CSM), and when you change the Shadow Range slider you're essentially adjusting the distances and resolutions of each shadow map.

(I've forwarded your request for a video tutorial demonstrating the advanced parameters to Remko)
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Country Pub
« Reply #8 on: January 28, 2011, 02:11:32 pm »
January 28, 2011, 02:11:32 pm
(Simon, I've told Ferry about the artifact you experienced when setting the Shadow Range to 0)
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Simoni

    Reputation: 24
Country Pub
« Reply #9 on: January 28, 2011, 02:40:36 pm »
January 28, 2011, 02:40:36 pm
Thanks, regarding shadows, does Lumion render shadows from tall objects (say a tall building) softer than that of a very low object (like a bollard)?

I have changed the water type to ocean,from pond and it is no longer red.

How are the "river" and "ocean edge" shaders going? Could have done with the river one for this model.

Country Pub
« Reply #10 on: January 28, 2011, 03:20:44 pm »
January 28, 2011, 03:20:44 pm
Softer shadows from taller objects are on the wish list.

We have the ocean shader working as a standalone material but it needs to be integrated in Lumion. Ferry has mentioned that this is a priority on his To Do list though, and we're also working on animated fish.

The flowing water material is only on the drawing board so far. Our shader guru, Alexander, mentioned that his goal is to make the water flow direction and flow rate dependent on the angles of the individual polygons of surfaces, so that a steep inclination will result in a faster flow rate, but it remains to be seen whether this is feasible.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Simoni

    Reputation: 24
Country Pub
« Reply #11 on: January 28, 2011, 04:05:50 pm »
January 28, 2011, 04:05:50 pm
A movie of the ocean would be brilliant.

The river only needs to have a direction and flow rate regulation for the time being, that would be very useful.

iLyxa

    Reputation: 0
Country Pub
« Reply #12 on: January 29, 2011, 09:15:11 am »
January 29, 2011, 09:15:11 am
test