Author Topic: Cloud shadows  (Read 3096 times)

Frank

    Reputation: 29
Cloud shadows
« on: June 20, 2011, 02:43:28 pm »
June 20, 2011, 02:43:28 pm
Played a little with self-made cloudshadows. Its plane textured with a cloud-map and alphachannel:


Aaron

    Reputation: 80
Re: Cloud shadows
« Reply #1 on: June 20, 2011, 03:47:47 pm »
June 20, 2011, 03:47:47 pm
Cool stuff!!

RAD

    Reputation: 32
Re: Cloud shadows
« Reply #2 on: June 20, 2011, 04:14:54 pm »
June 20, 2011, 04:14:54 pm
Ohhhhhhhh!  You did it!
That is just wicked.

Jon Sun

    Reputation: 18
Re: Cloud shadows
« Reply #3 on: June 20, 2011, 04:39:22 pm »
June 20, 2011, 04:39:22 pm
haha,very good! Looks great.

Re: Cloud shadows
« Reply #4 on: June 20, 2011, 05:01:35 pm »
June 20, 2011, 05:01:35 pm
I made some cloud shadows in a pre-1.0 Lumion version but I did not like the look. Maybe we can bring it back again as an optional feature in 2.0 :D

Ecuadorian

    Reputation: 32
Re: Cloud shadows
« Reply #5 on: June 22, 2011, 07:45:14 pm »
June 22, 2011, 07:45:14 pm
It would look better with true alpha transparency instead of just "clipping".  :-9

Gaieus

    Reputation: 44
Re: Cloud shadows
« Reply #6 on: June 23, 2011, 08:47:59 am »
June 23, 2011, 08:47:59 am
It would look better with true alpha transparency instead of just "clipping".  :-9

True. Although definitely cool effect, the very sharp shadow edges give it away a bit.
Gai...

Re: Cloud shadows
« Reply #7 on: June 23, 2011, 11:40:20 am »
June 23, 2011, 11:40:20 am
In Lumion 2.0 we'll go to a deferred engine so we can add a movie effect to add cloud shadows.

Gaieus

    Reputation: 44
Re: Cloud shadows
« Reply #8 on: June 23, 2011, 11:57:21 am »
June 23, 2011, 11:57:21 am
Now that would be extremely cool and ad to the feel of realism a lot! Can hardly wait!
Gai...

Frank

    Reputation: 29
Re: Cloud shadows
« Reply #9 on: June 23, 2011, 07:35:04 pm »
June 23, 2011, 07:35:04 pm
It would look better with true alpha transparency instead of just "clipping".  :-9
You´re right.
I played around with shadow range and DOF, but it took no effect. Perhaps smooth shadows of alpha-textures will be possible, when an alpha-channel with greyscale for semi-transparencies is supported.
Thats one for the wish-list, i think.  :-D

BMcIsaac

Re: Cloud shadows
« Reply #10 on: June 30, 2011, 12:34:53 pm »
June 30, 2011, 12:34:53 pm
That's a great idea...it adds a lot to the realizm of the scene.