Author Topic: Climber's Refuge in Polish Jurassic Highland  (Read 3432 times)

jerl

    Reputation: 5
Climber's Refuge in Polish Jurassic Highland
« on: February 21, 2014, 11:02:52 am »
February 21, 2014, 11:02:52 am
This is our conceptual design for Climber's Refuge located in Polish Jurassic Highland. Approx render time - 190 s/f, total render time - a lot. We hope You enjoy it.
JERL and 3L STUDIO architects

BABE™

    Reputation: 105
Re: Climber's Refuge in Polish Jurassic Highland
« Reply #1 on: February 21, 2014, 11:16:42 am »
February 21, 2014, 11:16:42 am
nicely done ...good

| GTX 980 Intel® Core™ | i7-4790K CPU - |

jerl

    Reputation: 5
Re: Climber's Refuge in Polish Jurassic Highland
« Reply #2 on: February 21, 2014, 11:45:02 am »
February 21, 2014, 11:45:02 am
Thx, I'm also satisfied but really need new hardware. GI kills my video card.

speed777777

    Reputation: 28
Re: Climber's Refuge in Polish Jurassic Highland
« Reply #3 on: February 21, 2014, 12:55:06 pm »
February 21, 2014, 12:55:06 pm
really nice, i enjoyed it

shaun

Biming

    Reputation: 17
Re: Climber's Refuge in Polish Jurassic Highland
« Reply #4 on: February 22, 2014, 02:02:59 am »
February 22, 2014, 02:02:59 am
i like it jerl!

ToFi

    Reputation: 11
Re: Climber's Refuge in Polish Jurassic Highland
« Reply #5 on: February 22, 2014, 07:46:23 am »
February 22, 2014, 07:46:23 am
...sexy camera!
TF

Re: Climber's Refuge in Polish Jurassic Highland
« Reply #6 on: February 22, 2014, 10:11:41 pm »
February 22, 2014, 10:11:41 pm
... GI kills my video card.

What are your specs?  Please see SUBMISSION RULES: Finished projects board.

Why did you need to use GI?

loorentzoo

    Reputation: 0
Re: Climber's Refuge in Polish Jurassic Highland
« Reply #7 on: February 22, 2014, 11:18:50 pm »
February 22, 2014, 11:18:50 pm
what where the efects and the settings to obtain this ,,v ray'' loock, please tel me ?

jerl

    Reputation: 5
Re: Climber's Refuge in Polish Jurassic Highland
« Reply #8 on: February 23, 2014, 07:05:09 pm »
February 23, 2014, 07:05:09 pm
What are your specs?  Please see SUBMISSION RULES: Finished projects board.

Why did you need to use GI?

link for benchmark (nothing changed):
http://lumion3d.com/forum/general-discussion-area-(commercial-users)/benchmark-results-(v3-1-1)/30/

do I have to upload it every time I put some videos here
P.S. Why not using Global Illumination? I don't understand your question.

jerl

    Reputation: 5
Re: Climber's Refuge in Polish Jurassic Highland
« Reply #9 on: February 23, 2014, 07:09:23 pm »
February 23, 2014, 07:09:23 pm
what where the efects and the settings to obtain this ,,v ray'' loock, please tel me ?

tomorrow morning Ill try to capture screen images for all the effects in 1st scene. Try playing with Global Illumination, godrays, lensflare and depth of field. Those can give you surprising result.

Re: Climber's Refuge in Polish Jurassic Highland
« Reply #10 on: February 23, 2014, 10:54:53 pm »
February 23, 2014, 10:54:53 pm
do I have to upload it every time I put some videos here

Not really but it helps  :).  It helps with the information that readers see about your current project, and users do change their PC specs.  As we have no signature available for the forum, it needs a copy and paste; if kept in a text file it's really simple to add in.  ;)

P.S. Why not using Global Illumination? I don't understand your question.


Because you mentioned that
Quote
GI kills my video card.
.  I see that your benchmark is only 900, so I am wondering why are you then using GI?  

Is it only the added impact of the GI Effect, or that you have very low specs?  In other words, for your exterior scene, do you gain any benefit in the renders, as GI is optional, especially if it impacts on render time?

jerl

    Reputation: 5
Re: Climber's Refuge in Polish Jurassic Highland
« Reply #11 on: February 24, 2014, 09:22:13 am »
February 24, 2014, 09:22:13 am
GI lightenes my exterior scene so I don't have to put any additional fake light sources. Especially for the bottom parts of objects which are usually solid black. For static images I could use light cones but for animation I'm always afraid of artifitial effect. GI also helps to get particular tonal mood of the scene because of colour bleed. My wish for future versions would be colour bleed taken from snow layer, not the terrain. For that reason I had to give up GI in sequence where the transition between summer and winter occurs and in my opinion the building is too dark. I know there is too much ambient shadow but I liked it that sharp. Brigtening the sequence with GI made the scene yellowish from the grass colour. And that's it. In short words, I use GI because I want most of you great software.
regards
jerl

jerl

    Reputation: 5
Re: Climber's Refuge in Polish Jurassic Highland
« Reply #12 on: February 24, 2014, 09:49:14 am »
February 24, 2014, 09:49:14 am
benchmark:
ATI Radeon HD 2600 XT
Memory : 240 MB
Intel(R) Xeon(R) CPU           X5472  @ 3.00GHz
Memory : 14326 MB
GPU Score : 900
CPU Score : 1360
Total Score : 900

jerl

    Reputation: 5
Re: Climber's Refuge in Polish Jurassic Highland
« Reply #13 on: February 24, 2014, 09:53:34 am »
February 24, 2014, 09:53:34 am
what where the efects and the settings to obtain this ,,v ray'' loock, please tel me ?

Here are some captured images with all the effects used in first sequence (ziped files)

Jared G.

    Reputation: 36
Re: Climber's Refuge in Polish Jurassic Highland
« Reply #14 on: February 24, 2014, 04:39:57 pm »
February 24, 2014, 04:39:57 pm
What version of Lumion was this? I don't see any of 4's 3d grass.

Overall, really nice work. Great image style, camera placement, and lens values.