Author Topic: CG A  (Read 1749 times)

Nico RVArq.com

    Reputation: 58
CG A
« on: February 15, 2012, 09:23:00 am »
February 15, 2012, 09:23:00 am
Greetings.

kais Jacob

    Reputation: 21
Re: CG A
« Reply #1 on: February 15, 2012, 12:58:00 pm »
February 15, 2012, 12:58:00 pm
nice nicolas
but I don't like flat fence ( transmittance fence ) -- makes you feel No 3D in that walls  
 

Re: CG A
« Reply #2 on: February 15, 2012, 01:09:12 pm »
February 15, 2012, 01:09:12 pm
I'd consider copying the Weather/lighting/exposure settings from CG B - that scene looks more realistic in my opinion:
http://lumion3d.com/forum/index.php?topic=3325.0
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Nico RVArq.com

    Reputation: 58
Re: CG A
« Reply #3 on: February 15, 2012, 01:36:05 pm »
February 15, 2012, 01:36:05 pm
Yes Morten, here I was very dark and I tried to fix with the Shadows / Illuminations inside Photoshop, and the view is, I've gotten very worse. This was only a correction, and I will try to solve better and upload and update this images soon. Thanks to both.

Re: CG A
« Reply #4 on: February 15, 2012, 02:08:00 pm »
February 15, 2012, 02:08:00 pm
(No worries, I figured it was work-in-progress - by now, we're used to the consistently good quality of your projects, so I just wanted to ask if it was intentional that the clouds were over-exposed clouds etc)
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Nico RVArq.com

    Reputation: 58
Re: CG A
« Reply #5 on: February 20, 2012, 10:18:36 pm »
February 20, 2012, 10:18:36 pm
2 more. Just remain unconvinced the result.
But the true is that the work is great and tedious to go testing with the bars to either side. The shadowmap Offset and Offset Slope shadowmap I keep getting problems. And do not quite figure out the difference between the two. The only thing I understand is quite Difusse Shadow :D, as I would already have a PDF at least part of you taking all the relevant advice on this latest version of Lumion ;).
I still can not find a formula for the two do not generate the Shadow filter pattern problem that mentioned Robert.

Re: CG A
« Reply #6 on: February 21, 2012, 12:41:27 pm »
February 21, 2012, 12:41:27 pm
I hope Remko can take another look at the IES shadow/ambient shadows filtering algorithm, so that the filter patterns are less visible.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.