Author Topic: Cedar Crossing  (Read 2587 times)

Trevor_Ball

    Reputation: 4
Re: Cedar Crossing
« Reply #15 on: May 09, 2016, 06:03:28 pm »
May 09, 2016, 06:03:28 pm
Nice work Chuck.  The flying V is an awesome effect.  It reminds me so much of the movie Mighty Ducks.  Good work on the surrounding site in such high quality detail and placing moving cars on it.   Two thumbs up dude.   

Chuck B. Edwards

    Reputation: 27
Re: Cedar Crossing
« Reply #16 on: May 09, 2016, 06:51:25 pm »
May 09, 2016, 06:51:25 pm
Tball - thanks for the props dude!

I appreciate any and all hockey references --  as being from Canada, it is required that you are either a hockey player or a figure skater.. and I am not graceful enough to be a figure skater :)

Chuck
Chuck B Edwards Landscape Architecture & 3D Visualizations
Apexx S3 - Boxx Technologies
Intel i7 six core enhanced performance processor (4.8 Ghz)
system memory - 32 GB DDR4-2666 (2-16GB DIMMS)
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wdgdallas

    Reputation: 12
Re: Cedar Crossing
« Reply #17 on: May 10, 2016, 06:50:27 pm »
May 10, 2016, 06:50:27 pm
Chuck, this is a great presentation.  I specifically like your use of wet reflecting pavement, subtle but enough. Migrating birds are nice touch. I also think the length is perfect a just over 2 min.  Well done!

Vince

Chuck B. Edwards

    Reputation: 27
Re: Cedar Crossing
« Reply #18 on: May 11, 2016, 12:06:43 am »
May 11, 2016, 12:06:43 am
Thanks Vince!

I tried to use the wet asphalt at first (which looks great in images and animation from a low angle)- but it looks too busy when viewed from plan view and higher angles - so I decided to use the standard concrete and asphalt textures but just increase the reflection and gloss.

Thanks,
Chuck
Chuck B Edwards Landscape Architecture & 3D Visualizations
Apexx S3 - Boxx Technologies
Intel i7 six core enhanced performance processor (4.8 Ghz)
system memory - 32 GB DDR4-2666 (2-16GB DIMMS)
NVIDIA GeForce 1080ti