Author Topic: cars lighting  (Read 5784 times)

tug

    Reputation: 28
cars lighting
« on: December 21, 2011, 01:48:23 am »
December 21, 2011, 01:48:23 am
here is a simple sample using lights in cars, red for rear ones and white for headlights.

It's a pitty we haven't still the posibility of emisive material in headlights... maybe in a future.

This kind of lighting are place manually, so it can't be used in animations I guess... I'll think in a tip if I can find to do it... :D

Re: cars lighting
« Reply #1 on: December 21, 2011, 10:39:00 am »
December 21, 2011, 10:39:00 am
Take a look at this video, found it very interesting

ADMIN: VIDEO DELETED

tug

    Reputation: 28
Re: cars lighting
« Reply #2 on: December 21, 2011, 11:20:14 am »
December 21, 2011, 11:20:14 am
very interesting.... could be done with new "keyshot 3" from Luxion or new "Move" from Bunkspeed

Re: cars lighting
« Reply #3 on: December 21, 2011, 11:34:59 am »
December 21, 2011, 11:34:59 am
There's a =1455&cHash=5d06add047]link on his site, he uses Cinema4D and did for the Cobra.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

blendman

    Reputation: 27
Re: cars lighting
« Reply #4 on: December 22, 2011, 06:27:45 am »
December 22, 2011, 06:27:45 am
Lofts wrote:  It's a pitty we haven't still the posibility of emisive material in headlights... maybe in a future.

==

I agree Lofts, this would be fantastic!  and I'm assuming here a feature that could easily be added in an upgrade soonish!

Regards,

blendman
Kit:  ASUS ROG Strix Scar II
OS: Windows 10 Home
Processor: Intel Core i7-8750H
Graphics: Nvidia RTX 2070 with 8GB GDDR6 VRAM
Memory: 16GB DDR4 RAM
Storage: 1TB SSH + 256GB PCI-E
Display: 15.6-inch FHD, 144Hz refresh with 3ms response time

cbcarch

    Reputation: 4
Re: cars lighting
« Reply #5 on: December 22, 2011, 05:34:15 pm »
December 22, 2011, 05:34:15 pm
How about the ability to "nest" the lights into the car object?

Or just rebuild the vehicles with lights inside, with "on/off" function.

That would be the best solution.

Re: cars lighting
« Reply #6 on: December 22, 2011, 10:55:51 pm »
December 22, 2011, 10:55:51 pm
How about the ability to "nest" the lights into the car object?

Or just rebuild the vehicles with lights inside, with "on/off" function.

That would be the best solution.
}) It will be great and Lumion engineers have the potential to realize that, like day and night in sun height scene

Re: cars lighting
« Reply #7 on: December 24, 2011, 12:54:28 pm »
December 24, 2011, 12:54:28 pm
Grouping objects is on the wish list. This would be great for attaching lights to cars or lampposts for example.

tug

    Reputation: 28
Re: cars lighting
« Reply #8 on: December 29, 2011, 12:10:33 pm »
December 29, 2011, 12:10:33 pm
Grouping objects is on the wish list. This would be great for attaching lights to cars or lampposts for example.

efectively..... could be, could be!!!!

blendman

    Reputation: 27
Re: cars lighting
« Reply #9 on: December 29, 2011, 02:25:19 pm »
December 29, 2011, 02:25:19 pm
Grouping objects is on the wish list. This would be great for attaching lights to cars or lampposts for example.

PLEAAASE!!  Remko include grouping for objects to be animated too!  on this wish list.

Many thanks,

blendman
Kit:  ASUS ROG Strix Scar II
OS: Windows 10 Home
Processor: Intel Core i7-8750H
Graphics: Nvidia RTX 2070 with 8GB GDDR6 VRAM
Memory: 16GB DDR4 RAM
Storage: 1TB SSH + 256GB PCI-E
Display: 15.6-inch FHD, 144Hz refresh with 3ms response time

ecr0001

    Reputation: 0
Re: cars lighting
« Reply #10 on: December 04, 2013, 04:32:20 pm »
December 04, 2013, 04:32:20 pm
How did you apply the tail lights to the car? A red omni light? And how did you get the material on the car where the tail light is to glow red?

Re: cars lighting
« Reply #11 on: December 05, 2013, 12:37:37 am »
December 05, 2013, 12:37:37 am
If the car is an imported model then the tail lights surface can have their material changed in Lumion, increasing the Emissive of the Standard Material or Overbright for color values.

If the car is a Lumion Library Object, then you cannot change surface materials other than overall color, so lights need to be added.  This is more suited to static views only.

The other option is to make and add a model so that the surface can be added near the tail lights and adjusted, as billy007nh has mentioned  in reply your same question other topic: Night Rendering

For just adding lights you can just add two spot lights, narrow the Cone Angle and point to the area of the tail lights.  The dark (no Overbright) car works best as no light cast was noticeable so for the light colored car the spotlights needed adjusting inwards.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

searchme

    Reputation: 0
Re: cars lighting
« Reply #12 on: March 11, 2016, 12:13:59 am »
March 11, 2016, 12:13:59 am
how to follow light mas movie car thanks

Re: cars lighting
« Reply #13 on: March 11, 2016, 01:12:33 am »
March 11, 2016, 01:12:33 am
Hi searchme

Which version of Lumion are you using?
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.