Author Topic: Al Noor Park  (Read 4316 times)

blendman

    Reputation: 26
Al Noor Park
« on: April 16, 2012, 06:46:26 am »
April 16, 2012, 06:46:26 am
Hi Guys,

Thought I'd share this park design I have undertaken here in the UAE.  I'm trying to take contextual animation to the next stage.  Hope it inspires you to do the same.



Best regards,

blendman

Re: Al Noor Park
« Reply #1 on: April 16, 2012, 10:12:12 am »
April 16, 2012, 10:12:12 am

Very good video , but ...... I most admite that the move  of the people is not the best of this work .....  good example in move objects but ... I would like more without it....  my prefer is the beginning of this ..... Of course is just my point of view ....  :D

blendman

    Reputation: 26
Re: Al Noor Park
« Reply #2 on: April 16, 2012, 10:22:30 am »
April 16, 2012, 10:22:30 am
My wife's review was much the same.  I acknowledge I still have quite a lot to learn about animation and depicting natural flow of characters.

Thanks for your honest comments.

Regards,

Blendman

Re: Al Noor Park
« Reply #3 on: April 16, 2012, 11:03:10 am »
April 16, 2012, 11:03:10 am
Well done Blendman, appreciate it.
many thanks for sharing,
best regards

Gaieus

    Reputation: 44
Re: Al Noor Park
« Reply #4 on: April 16, 2012, 12:27:15 pm »
April 16, 2012, 12:27:15 pm
Blendman, this is extremely cool. When Byzantium first posted his custom, animated character, I was already optimistic. Now I am even more...

I really need to learn to do this myself.
Gai...

Aliki_N

    Reputation: 26
Re: Al Noor Park
« Reply #5 on: April 17, 2012, 06:39:13 am »
April 17, 2012, 06:39:13 am
Good innovation Blendman!
Thanks for sharing!

I do not think it is entirely Blendman's fault that the character movement looks unnatural. I have tried as well to import an animated simple object like an escalator. The movement  is usually faster than the source creating an unnatural motion.

Regards,

Alickn

blendman

    Reputation: 26
Re: Al Noor Park
« Reply #6 on: April 17, 2012, 06:45:45 am »
April 17, 2012, 06:45:45 am
Thanks arch_bd and Gaieus,

There are lots of possibilities to create animated characters with Lumion, but with the current tools, it takes a lot of work, more than some would be willing to invest time into given that Lumion seems to be designed for quick 3D rendering / demonstration purposes for a client.

I'm hoping that the Lumion development team will not neglect work on improving the Advanced animation tools.  There is still much room to improve these indeed.

Regards,

blendman

blendman

    Reputation: 26
Re: Al Noor Park
« Reply #7 on: April 17, 2012, 07:09:22 am »
April 17, 2012, 07:09:22 am
Many thanks for your kind words of support Alickn, but my view too is that - unless the imported animation is/are convincing, all that hard work, including using the realistic visualisation Lumion engine, potentially goes to waste on a client.

IMHO, the only solution is either have convincing imported animations, or not animated them at all!  :)

Best regards,

blendman

Re: Al Noor Park
« Reply #8 on: April 17, 2012, 12:15:21 pm »
April 17, 2012, 12:15:21 pm
I hope you dont mind, Blendman, I posted your visualization of the park on our Facebook as a good example of how you can make business with Lumion.

Even though some of the animations look a little early 90`s, your scene communicates a lovely park and has a nice feel to it.

Re: Al Noor Park
« Reply #9 on: April 17, 2012, 12:20:55 pm »
April 17, 2012, 12:20:55 pm
I hope you dont mind, Blendman, I posted your visualization of the park on our Facebook as a good example of how you can make business with Lumion.

Even though some of the animations look a little early 90`s, your scene communicates a lovely park and has a nice feel to it.
Furum and the others are in honor to have a beautiful example of Blendman. +1
Best regards

Re: Al Noor Park
« Reply #10 on: April 17, 2012, 04:18:04 pm »
April 17, 2012, 04:18:04 pm
I do not think it is entirely Blendman's fault that the character movement looks unnatural. I have tried as well to import an animated simple object like an escalator. The movement  is usually faster than the source creating an unnatural motion.

Did you set the framerate to 25 frames per second prior to exporting the animated model?
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

blendman

    Reputation: 26
Re: Al Noor Park
« Reply #11 on: April 18, 2012, 06:28:33 am »
April 18, 2012, 06:28:33 am
Dear All,

You have been most kind your comments.  

Truls, I have no problems with you putting this video on Facebook, and indeed honoured by this.  :) However, please note, I'm not entirely happy with this first draft   :(, and right now working on an amended version - same intro, but improvement on the second part (Emirati animations).

arch_bd, always appreciate your support.  Many thanks again.

Morten,

No I did not set the framerates to 25, but actually slowed it down in the video edit section.  Not sure if this answers your question?

Best wishes to you all.

Regards,

blendman




Aliki_N

    Reputation: 26
Re: Al Noor Park
« Reply #12 on: April 20, 2012, 09:08:59 am »
April 20, 2012, 09:08:59 am
Did you set the framerate to 25 frames per second prior to exporting the animated model?

Thanks Morten for this tip. I will try it out again and let you know soon.