Author Topic: **test animation**  (Read 3016 times)

Gilson Antunes

    Reputation: 125
**test animation**
« on: April 21, 2012, 01:09:01 am »
April 21, 2012, 01:09:01 am
A test animation advanced Lumion Ultimate 2.1.b4
Sonorizado and edited in Vegas 11

*Today I had a little time, so I decided to try some advanced animation. :)

Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

dcrosssvpa

Re: **test animation**
« Reply #1 on: April 21, 2012, 01:17:30 am »
April 21, 2012, 01:17:30 am
Well that was awesome!  Very nice job.  How did you model the terrain and lay in the materials for the road etc.?

Gilson Antunes

    Reputation: 125
Re: **test animation**
« Reply #2 on: April 21, 2012, 01:27:55 am »
April 21, 2012, 01:27:55 am
Thank you.
It was modeled in 3DS Max
It is a simple mesh with Google Earth image applied.
The image resolution is too low. It could be much improved with a better picture.
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

Re: **test animation**
« Reply #3 on: April 21, 2012, 01:36:49 am »
April 21, 2012, 01:36:49 am
Nice test Gilson.Thank You

Re: **test animation**
« Reply #4 on: April 21, 2012, 02:38:24 am »
April 21, 2012, 02:38:24 am
... nice ... :)

kais Jacob

    Reputation: 21
Re: **test animation**
« Reply #5 on: April 21, 2012, 07:56:33 am »
April 21, 2012, 07:56:33 am
Very nice job & good test --- merci

ATTRIUM

    Reputation: 7
Re: **test animation**
« Reply #6 on: April 21, 2012, 05:19:52 pm »
April 21, 2012, 05:19:52 pm
It´s very nice Gilson!
Is there any tutorial teaching how to get the terrain from google earth?

-GeoHow

    Reputation: 54
Re: **test animation**
« Reply #7 on: April 22, 2012, 09:04:55 am »
April 22, 2012, 09:04:55 am
Nice one Gilson.
I hope the Lumion team will synchronize the advanced animation tool in the next update

BMcIsaac

Re: **test animation**
« Reply #8 on: April 22, 2012, 12:53:27 pm »
April 22, 2012, 12:53:27 pm
Animation??...The tone of the clip is very good.....very real feel to it. ...and the car movement makes it all less distracting....cool!

Gilson Antunes

    Reputation: 125
Re: **test animation**
« Reply #9 on: April 22, 2012, 04:15:31 pm »
April 22, 2012, 04:15:31 pm
Thank you ...  :)
I do not know about images tutorial, Google.
I use the system of partial screen capture and editing in Photoshop
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

almunro

    Reputation: 0
Re: **test animation**
« Reply #10 on: April 23, 2012, 03:14:16 pm »
April 23, 2012, 03:14:16 pm
I like it alot. Two things i noticed are that one the second shot you can see the front right wheel of the car not touching the ground as it drives around the corner, and second that with a "realtime" visualisation such as this, the clouds would not be moving/morphing as quick in real life as they are in your shot.

Great atmosphere and sound effects.

Gilson Antunes

    Reputation: 125
Re: **test animation**
« Reply #11 on: April 23, 2012, 03:33:32 pm »
April 23, 2012, 03:33:32 pm
Yes Almunro.

Are adjustments to be made. I'd have to tilt the car at the time of the curve to adapt to the terrain.
As the clouds, I think it is more dramatic with high velocities. However could be adjusted to a slow speed.  :D
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

Re: **test animation**
« Reply #12 on: April 23, 2012, 10:35:08 pm »
April 23, 2012, 10:35:08 pm
Hi, this is awesome, i need to know how to aply the car way to the curve, Could you do a tutorial, or explain how to do?, there is an easy way to do this?...

Thanks to hear me...

Gilson Antunes

    Reputation: 125
Re: **test animation**
« Reply #13 on: April 23, 2012, 11:22:12 pm »
April 23, 2012, 11:22:12 pm
Just a test. The floor looks slick.  :D

Hi, this is awesome, i need to know how to aply the car way to the curve, Could you do a tutorial, or explain how to do?, there is an easy way to do this?...

Thanks to hear me...
Kurgan, you need the plug in "Animation".
You've set the position of the object to the beginning, end, and then after you define the position and rotation of the intermediate points.

Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

dcrosssvpa

Re: **test animation**
« Reply #14 on: April 23, 2012, 11:30:28 pm »
April 23, 2012, 11:30:28 pm
Ok....so how did you do the lightning?   :-D