June 13, 2011, 11:19:44 am
This is a project I am doing sort of "non-profit" for years. Currently there are negotiations with the UNESCO so that the whole European section of the Ancient Roman Limes (the frontier defence system) become part of the World Heritage (the exact procedure would be to extend the existing WH status of the Hadrian Wall in Britain).
Anyway, lots of activities connect to this procedure and the efforts - among them many educational ones for which I made this video. Note that it is "WIP". The "client" (a friend of mine actually who is organising lots of activities for kids) wanted a continuous fly-through no matter I suggested otherwise (editing smaller, shorter and especially slower clips would be better IMO).
There are some glitches, too, both due to me and something in Lumion I do not know the reason of.
- There is a sudden frame somewhere where we leave the watchtower - I do not know why it is there but I know it is at least partly my mistake, too, as I had to insert a two-shot clip in there (I would really love to move / change order of shots within clips - just like how we can move clips within whole movies)
- When we arrive on the opposite bank and start rising the camera, some weird reflections are all around the counter-fortress.
- The speed of that galley is definitely too much when we come to a still. I'll need to edit it a bit better so that id does not look like a motor boat - even if it is going down-stream
- There is some Z-fighting in the fort (fortunately not much - I'll have to take care of it.
- The roofs of the towers in the fort are different from the roofs of the inside buildings. This is because the whole was too large to import as one and I had to tweak the same material twice. It would be awesome if we could keep our custom materials - or at least use a common library for a single project where I do not need to import and set the same material a dozen of times for individual imports.
- That environment (or ecosystem) brush we have been talking about in the feature requests forum would have ben wonderful here. Ctrl-placing trees is cool but I cannot randomize them at the end as they need to stay on the two sides of the river... It can work on a smaller site but not here. Maybe a "working layer" could solve it > e.g. "select similar on same layer" or something.
- Finally, some details are needed where we go close/inside somewhere. All the buildings are elaborated from inside (would be worth some inside clips, too) and a couple of objects to "spice it up" would be nice.
Well, so much talk for now and let's see the video. Currently 2:08 long and I will have to add a "still" clip at the end where it now ends. This guy I was talking about above will speak there inserted in a blue box technique but his speech is not ready yet so I do not know how long that clip needs to be.
The watchtower model is mine, the fort and counter-fortress were modelled by a friend (previously student now colleague of mine), GÃ¡bor OrbÃ¡n. The Soldier models are those extremely "uneconomical", too detailed ones by MorBius in the 3DWarehouse - the galley is also from the 3DWarehouse although heavily modified (I need a bunch of Romans, Medieval people, Turks and such - preferably moving
I could make use of the special effects here - with the smoke Romans used to signal from tower to tower (or fort) as well as fire on the torch and on the altar in the last scene. This is so great I can hardly tell!