Author Topic: HORUS  (Read 834 times)

PM 3D Animation

    Reputation: 10
HORUS
« on: November 15, 2019, 11:33:49 am »
November 15, 2019, 11:33:49 am
Hello everyone, here is a project I worked on for two years. This is a project conceived as a short film that immerses you in a police investigation into the traces of a murderer taking place in a futuristic city with a cyberpunk universe.

The project will follow Inspector Rick Owen's crime. It is one of the modified agents that has undergone cybernetic changes under the government's new anti-crime laws to speed up their analysis and quickly find answers to their investigations. Called on a case of a possible homicide, Inspector Rick Owen discovers that the victim has suffered numerous body scars. The strangest, unfinished message is written body ready with the blood of the victim, "Horus can ...". Called for a second homicide, Rick Owen discovers a woman who has the same physical mutilations as the previous victim. On top of that, the message is also present but this time in full, "Horus can free you." Inspector Rick Owen immediately understands that the two cases are related. But who did that and for what purpose? Then launch an investigation in a dark and dirty city fully connected to find this famous Horus.



This project is one of the most complex that has been realized by PM 3D Animation. It took more than two years to complete it. The project has many decorations / locations that have been modeled on SketchUp with a lot of details and elements. Under Lumion, the implementation of textures and effects had to be perfectly worked in order to create the atmosphere of a futuristic city with a dirty look and a cyberpunk visual. Some Lumion files exceeded 40gb vs 3gb average on the different projects. Horus is also the longest project in terms of renderings as it took more than 6,000 hours of calculations for all 500 renderings. It is also the first project made entirely with characters created on Fuse and animated via Mixamo. No less than 130 characters were created for the project, 120 of which were animated. Lumion does not manage the import of animated external characters it was necessary to cheat to integrate them which made the Lumion files extremely heavy.













I hope you enjoy the project  :D

qbic

    Reputation: 1
Re: HORUS
« Reply #1 on: November 15, 2019, 04:53:46 pm »
November 15, 2019, 04:53:46 pm
The level of detail is insane..a lot of assets and components. What you could do is exporting your components individually to create a library in Lumion...you can create dummy components in sketchup to replace them with your new assets in lumion by node. I don't think Lumion recognize instances of components in SU, for lumion are faces with the same material, but if you uses an asset in lumion you would be able to reduce the size of the model significant in my opinion.



Fernando


PM 3D Animation

    Reputation: 10
Re: HORUS
« Reply #2 on: November 17, 2019, 12:35:08 am »
November 17, 2019, 12:35:08 am
Do not worry, each file has been broken down into several files for one to be faster and two to be less heavy. No need to tell me haha

richard.b

    Reputation: 4
Re: HORUS
« Reply #3 on: November 18, 2019, 03:02:54 pm »
November 18, 2019, 03:02:54 pm
Blade runner fan by any chance?  ;)

This is incredible considering it was completed in Sketchup and Lumion. The textures are great and the atmosphere is very immersive. The description that you posted above doesn't do justice to the workflows and we need to know more... how did you do the texturing/dirt? How did you manage to split up such a large project into chunks to work with?

What software did you use to animate signs/lights?

It is really, really good and you should be proud.

PM 3D Animation

    Reputation: 10
Re: HORUS
« Reply #4 on: November 18, 2019, 03:58:14 pm »
November 18, 2019, 03:58:14 pm
Thank you very much it's nice.

Blade Runner? I do not know haha
Blade Runner was a source of inspiration but secondary, the main source was the game Obesver.

To answer your questions, the textures are only those of the Lumion library. For the effect on dirt textures is with the effect "aging", the rest is 3D models.

I created more than 10 files Lumion whose heaviest was 45go (animations characters).
To divide the 3D files, nothing more simple, I have a complete file and once finished I made several files keeping the same point of origin to relocate easily in Lumion. There is a file street, a file buildings, a file decorations etc .... It is faster to reload or modify a file than to reload everything.

To flash a sign, simply create a video with two colors on any editing software. It takes black and the color of your choice that will be represented in your project. It's up to you to set the flashing time of colors and ensutie in Lumion just to put the effect of "emissive" and there will be the effect as in the project.

AUDD-Leo

    Reputation: 5
Re: HORUS
« Reply #5 on: November 19, 2019, 02:03:42 pm »
November 19, 2019, 02:03:42 pm
Bravo l"équipe !  :-P
AUDD - Architecture Urbanisme & Développement Durable
LUNEL - FRANCE

Léo Stalhberger - Lumion 9.5 Pro

------- SPECS -----
Intel Core i7-6700K - 4.00Ghz
NVIDIA GTX 1080
32Go RAM
Windows 10 Pro - 64 Bits

Immersive Worlds

    Reputation: 1
Re: HORUS
« Reply #6 on: November 19, 2019, 05:11:48 pm »
November 19, 2019, 05:11:48 pm
Great Work!

Crazy stuff here!

I assume you broke the characters into sections somehow to animate them, individually?

The animation is great, would love to see the workflow on them, I know from personal experience it can take a while to make a custom animation character for Lumion

PM 3D Animation

    Reputation: 10
Re: HORUS
« Reply #7 on: November 21, 2019, 09:39:15 am »
November 21, 2019, 09:39:15 am
AUDD-Leo Merci beaucoup  :D

Immersive Worlds
Thank you very much.
The characters were created in Fuse and then animated entirely in Mixamo and then integrated into the project. I explain how to do this tutorial. Of course it's still DIY because Lumion does not take into account this kind of animations, but we can have a good result. 

richard.b

    Reputation: 4
Re: HORUS
« Reply #8 on: November 21, 2019, 09:47:48 am »
November 21, 2019, 09:47:48 am
Very interesting. Thanks for the explanation and workflow. I watched a similar tutorial on how to do this on YouTube just a couple of nights ago using this methodology. Good for personalising the clothing of characters, if this is required in a school / factory environment where people are wearing uniform.