Author Topic: CITY 2 : Shopping Center Reborn in Downtown Brussels  (Read 1701 times)

quickit

    Reputation: 10
CITY 2 : Shopping Center Reborn in Downtown Brussels
« on: November 16, 2016, 11:49:13 am »
November 16, 2016, 11:49:13 am
Another job done.



Project Name: CITY 2, Renovation of Brussels oldest Shopping Center, Brussels (Belgium)
Client: AG Real Estate / Architects: Benoy Architects (CHN)+Altiplan Architects (BE)

Quick iT did everything but the music (Polaris by Jordan Critz, on Musicbed).

This time the client had the skp model and a small budget for a movie to be presented at the MAPIC.
He wanted to show long (& boring) maps sequences (but no budget), so I tweaked the map sequence I made for a previous video (although I redid the whole Google Earth approach). It's funny as it always go twice as fast the second time you redo things  :-D

We had to include LOTS of animated people as an empty shopping center looks like an empty shell. To avoid blatant character repetition, we choose to use white people. As I said in another thread, 2 render passes are needed (one with and one without people), and surimpose them with a fair amount of transparency in AfterEffects.

At the beginning we planned to just use the skp model from the architects (to save budget) but in the end, we remodeled everything from scratch (in SketchUp Pro 2016).

We had 2 weeks to do all the work, from modeling architecture, props, fake retail shops, furniture, tweaking the shaders, the camwork, animating people, fitting the cuts to the music tempo, etc.

It took me 2 days just for the escalators as it was the first time I animated a model in 3dsmax (basically just a costly render platform and 3d assets converter for me, as I do all the modeling in SketchUp but this time I use it to animate things), and wasn't able to get a correctly animated escalator in 25 frames so I ended animating all the threads for 250 frames (basically I had calculated that no sequence was longer than 8 seconds so with 10 seconds of animated escalators I had enough to remove the eases generated by Lumion). Sorry Artur and Morten for the hassle ;-)

Software used:
Lumion Pro 6.5 + SketchUp Pro 2016 + AfterEffects CS6 (main cast)
Substance Designer 5 + ShaderMap Pro + PixPlant + Photoshop CS6 + Audition CS6 + 3dsMax 2016 (side cast)
Again, when I look at this list, it gives me the feeling that our job is more and more tool-based, and that the craft is very dependent on the mastery of all these software... a bit like a factory.

Render time of Lumion parts: I'd say one night on a 2008 Macpro 3.1 quad-core Xeons x2 32Gb RAM with Titan X Maxwell 12Gb VRAM.

I wanted to tweak things further as there are glitches, mipmap problems (reflections that suddenly pop, black joints too visible, etc. etc.) but show must go on and there are already too much work waiting to be done.  ;)
As usual, comments and crits welcome  :-D

Daman-Lechtenberger,PC

    Reputation: 24
Re: CITY 2 : Shopping Center Reborn in Downtown Brussels
« Reply #1 on: November 16, 2016, 05:15:07 pm »
November 16, 2016, 05:15:07 pm
Amazing - Job well done from your two week turn.

Jose N

    Reputation: 8
Re: CITY 2 : Shopping Center Reborn in Downtown Brussels
« Reply #2 on: November 16, 2016, 05:26:59 pm »
November 16, 2016, 05:26:59 pm
Great job! Did the two superimposed render passes affect reflections or other effects in the clip (like make reflection glitches more obvious)? Were your google earth sequences created with a tour or 3d mouse movement recorded?
GTX 1080Ti | Win10 | i9-7980XE CPU @ 4.40GHz / RAM 128Gb / M.2 1Tb

Chuck B. Edwards

    Reputation: 27
Re: CITY 2 : Shopping Center Reborn in Downtown Brussels
« Reply #3 on: November 16, 2016, 05:27:46 pm »
November 16, 2016, 05:27:46 pm
WOW  :o

well done Quickit!!

Once again superb camera angles and editing!! 

Thanks for sharing - I am going to cry in a corner now!

Thanks for providing inspiration for other Lumion uses!!

Chuck
Chuck B Edwards Landscape Architecture & 3D Visualizations
Apexx S3 - Boxx Technologies
Intel i7 six core enhanced performance processor (4.8 Ghz)
system memory - 32 GB DDR4-2666 (2-16GB DIMMS)
NVIDIA GeForce 1080ti

Re: CITY 2 : Shopping Center Reborn in Downtown Brussels
« Reply #4 on: November 16, 2016, 05:30:11 pm »
November 16, 2016, 05:30:11 pm
Very nice job! Nothing else to say, especially in only 2 weeks.   Congrats! One of the nicest movie made wih Lumion I ever seen.
Win 10 + i7 4770k @4.2Ghz + 32Go DDR3 + GTX 1080

quickit

    Reputation: 10
Re: CITY 2 : Shopping Center Reborn in Downtown Brussels
« Reply #5 on: November 16, 2016, 05:41:54 pm »
November 16, 2016, 05:41:54 pm
Thanks a lot for all the comments. Makes me very proud !   :D

@Jose N: as you can see, the white people are reflected in the shop windows and on the floors. So it feels a bit like a GI bloom so it has to be handled with care (I had used too much specularity on the floor so white reflected too brightly); the google Earth sequences were done without 3d SpaceNavigator because it generated a glitchy move; instead I used the Visit Tour mode (just set up several pins, hide their visibility and then capture the video feed with a screengrabber)... the key is to set veeeeeeeery slow moves between pins and then accelerate the captured footage as wanted. Having a huge monitor helps to get res bigger than 1080p too...


Jose N

    Reputation: 8
Re: CITY 2 : Shopping Center Reborn in Downtown Brussels
« Reply #6 on: November 16, 2016, 05:43:50 pm »
November 16, 2016, 05:43:50 pm
Nice! thanks for the reply and great job  :-D
GTX 1080Ti | Win10 | i9-7980XE CPU @ 4.40GHz / RAM 128Gb / M.2 1Tb

quickit

    Reputation: 10
Re: CITY 2 : Shopping Center Reborn in Downtown Brussels
« Reply #7 on: November 16, 2016, 07:18:33 pm »
November 16, 2016, 07:18:33 pm
Nice! thanks for the reply and great job  :-D
You're welcome

Feature Graphics

    Reputation: 10
Re: CITY 2 : Shopping Center Reborn in Downtown Brussels
« Reply #8 on: November 17, 2016, 07:49:13 pm »
November 17, 2016, 07:49:13 pm
Greta work. Have you ever used google earth animations and imposed a lumion building into it before?

quickit

    Reputation: 10
Re: CITY 2 : Shopping Center Reborn in Downtown Brussels
« Reply #9 on: November 17, 2016, 09:24:55 pm »
November 17, 2016, 09:24:55 pm
Greta work. Have you ever used google earth animations and imposed a lumion building into it before?
nope. in Lumion it will be very difficult because you can't overlay a video footage upon the working viewport to adjust the cameras. In the past, I used to replace existing building blocks within Google Earth by SketchUp models but nowadays it's not possible anymore as Google now uses a kind of hyper mesh where you can't select an individual block to swap it with a more defined model. Previously the bridge with SketchUp was great... Now you can import google earth terrain mesh and 2D map texture into SU and reexport skp model (with a correct geolocation, that is) to GGE but you can't remove the block you're supposed to replace, so it's a pity.

One thing that works though (but time consuming) is to grab the GGE virtual tour as an image sequence and then use this footage to generate a 3D textured model with the help of a photogrammetry soft like Photoscan.
Once you've got the model, you can use 3dsMax to render a video of your building as usual, integrated with the GGE environment. We already did it for VR so I can't figure out why it would fail for a classic video.
Now be aware that it's deep R&D and don't be afraid of test & trying. It's of course a bit absurd to regenerate a 3d model from a 2D recording of a 3d environment to begin with but this reverse engineering is the only solution we have now because Google doesn't allow to grab their 3D model on the fly (nor sell it). Until 2011 there was a way to "swallow" the contents of the video card's cache (containing the 3D infos of the GGE meshes until it's overridden) and import it in 3dsmax with the help of a script but DX11 (and DX12) doesn't allow that leak anymore.