Another job done.
Project Name: CITY 2, Renovation of Brussels oldest Shopping Center, Brussels (Belgium)
Client: AG Real Estate / Architects: Benoy Architects (CHN)+Altiplan Architects (BE)
Quick iT did everything but the music (Polaris by Jordan Critz, on Musicbed).
This time the client had the skp model and a small budget for a movie to be presented at the MAPIC.
He wanted to show long (& boring) maps sequences (but no budget), so I tweaked the map sequence I made for a previous video (although I redid the whole Google Earth approach). It's funny as it always go twice as fast the second time you redo things
We had to include LOTS of animated people as an empty shopping center looks like an empty shell. To avoid blatant character repetition, we choose to use white people. As I said in another thread, 2 render passes are needed (one with and one without people), and surimpose them with a fair amount of transparency in AfterEffects.
At the beginning we planned to just use the skp model from the architects (to save budget) but in the end, we remodeled everything from scratch (in SketchUp Pro 2016).
We had 2 weeks to do all the work, from modeling architecture, props, fake retail shops, furniture, tweaking the shaders, the camwork, animating people, fitting the cuts to the music tempo, etc.
It took me 2 days just for the escalators
as it was the first time I animated a model in 3dsmax (basically just a costly render platform and 3d assets converter for me, as I do all the modeling in SketchUp but this time I use it to animate things), and wasn't able to get a correctly animated escalator in 25 frames so I ended animating all the threads for 250 frames (basically I had calculated that no sequence was longer than 8 seconds so with 10 seconds of animated escalators I had enough to remove the eases generated by Lumion). Sorry Artur and Morten for the hassle
Lumion Pro 6.5 + SketchUp Pro 2016 + AfterEffects CS6 (main cast)
Substance Designer 5 + ShaderMap Pro + PixPlant + Photoshop CS6 + Audition CS6 + 3dsMax 2016 (side cast)
Again, when I look at this list, it gives me the feeling that our job is more and more tool-based, and that the craft is very dependent on the mastery of all these software... a bit like a factory.
Render time of Lumion parts: I'd say one night on a 2008 Macpro 3.1 quad-core Xeons x2 32Gb RAM with Titan X Maxwell 12Gb VRAM.
I wanted to tweak things further as there are glitches, mipmap problems (reflections that suddenly pop, black joints too visible, etc. etc.) but show must go on and there are already too much work waiting to be done.
As usual, comments and crits welcome