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Author Topic: Paul Davis, Valley Graphics  (Read 6860 times)

Pauldavis

    Reputation: 16
Paul Davis, Valley Graphics
« on: October 14, 2014, 04:12:12 am »
October 14, 2014, 04:12:12 am
Hello,
Thank you for taking a moment to view my customer portfolio. I am the owner of Valley Graphics which is an architectural illustration company based out of Roseville California. My degree is in Landscape Architecture but I found that the illustration side of the business was more suited for me. I started Valley Graphics over ten years ago and have slowly built a wonderful group of clients. They rang from custom home builders, architects, landscape architects, developers, civil engineers, mechanical engineers, to home owners. I take pride in my work and believe in developing close working relationships with my clients.

The programs I use for my day to day work are Sketchup, Lumion Pro, Renderplus, Photoshop, and 3D Via. These programs allow me to provide my clients with rendered still images, sketchy conceptual images, architectural animations, mechanical animations and images, patent drawings, product manuals, and product interactive parts list.

Shown below are a few examples of my work. If you are interested in seeing more you can visit my website at valleygraphicsonline.com.

Thank you again for taking the time to view my Customer Profile.






IdeaImmagine

    Reputation: 4
Re: Paul Davis, Valley Graphics
« Reply #1 on: October 14, 2014, 07:55:49 am »
October 14, 2014, 07:55:49 am
Congratulations! :D
Are those Lumion renderings?

Pauldavis

    Reputation: 16
Re: Paul Davis, Valley Graphics
« Reply #2 on: October 14, 2014, 02:04:03 pm »
October 14, 2014, 02:04:03 pm
Thank you.  Not the mechanical ones or the plan view.  The mechanical drawings were done in 3D Via Composer and the plan view was down in Photoshop. 

Chuck B. Edwards

    Reputation: 34
Re: Paul Davis, Valley Graphics
« Reply #3 on: October 15, 2014, 11:06:37 pm »
October 15, 2014, 11:06:37 pm
Awesome Work Paul!

Thanks for sharing - I love all the detail you put in your work!!

Chuck
Chuck B Edwards Landscape Architecture & 3D Visualizations
Apexx S3 - Boxx Technologies
Intel i7 six core enhanced performance processor (4.8 Ghz)
system memory - 32 GB DDR4-2666 (2-16GB DIMMS)
NVIDIA GeForce 1080ti
https://www.chuckbedwards.com/

[email protected]

    Reputation: 1
Re: Paul Davis, Valley Graphics
« Reply #4 on: November 25, 2014, 04:36:50 pm »
November 25, 2014, 04:36:50 pm
Hi Paul,

I really like your style. Am a recent user in the Lumion community and am trying to get as much knowledge as I can with it. Would you mind sharing the settings you used for the Lumion sketchy rendering. I have a background in architectural drafting and design and a bachelors in interior design and architecture so I gear more to the illustration of the actual design.

Thanks in advance and keep up the good work

RC

Pauldavis

    Reputation: 16
Re: Paul Davis, Valley Graphics
« Reply #5 on: November 25, 2014, 05:54:54 pm »
November 25, 2014, 05:54:54 pm
Hello Droktalent,
So don't think I use the same sketchy settings on every image. I usually increase the accuracy slider so I don't lose too much detail and slide the sketchy type slider around till I find a look that gives it good contrast. One thing I always do is edit the materials so they show up the way I want them to with the sketchy style applied. Sometimes medium tone colors can show up almost completely white with the sketchy style so in will go back and darken them up to better resemble the color I am going for. Or I'll adjust the materials to change the look of the composition and contrast.

The house shown on this page has a paver entry drive that disappeared with the sketchy style so I went back and darkened it up in the material editor just enough so you could see it wasn't just asphalt. I also increased the sky brightness so there was some more white to contrast the scene. That was about it. Otherwise I don't think I did much outside of the default sketchy settings.

I hope that helps. I can take a screen shot of the sketchy settings for this project as well. I am rendering an animation right now so I will have to do it when it is done.

Thanks for checking out my work and I am glad you like it. Please feel free to ask further questions if you have any. I am happy to help.

albertusjv

    Reputation: 0
Re: Paul Davis, Valley Graphics
« Reply #6 on: August 01, 2015, 04:16:03 pm »
August 01, 2015, 04:16:03 pm
Hi Paul

Love your renderings, especially your plan rendering. I am a young landscape architect and my sketchplans always seem to end up lifeless.

Would you mind giving me some pointers on how you get such vibrant sketchplans please? I am familiar with PS.

Did you draw them in Autocad initially? I especially want to know how you do your trees.

Thanks a mil!!!

Pauldavis

    Reputation: 16
Re: Paul Davis, Valley Graphics
« Reply #7 on: August 03, 2015, 08:52:57 pm »
August 03, 2015, 08:52:57 pm
Hey Albert,
So the clients give me a pdf of the plan. I have them retain the layers so I can control them during my process. I first turn off all the utilities, trees, shrubs and all but concrete, building footprints, asphalt and base element. I print that as a pdf and import it into PP.

Once in PP I use the magic wand to select each area type to color. For each layer I color it, add a overlay pattern to it, and do an inner shadow effect. That way each layer has some texture and gradation to it.

after I finish the base colors I bring in the shrubs and color them. I use a plant pattern on them.

Last I bring in the trees. The tree symbols are ones I have developed years ago and I just reuse them. They are all individual layers.

I hope that answers your questions. I would be happy to help more so don't be afraid to ask. Thanks

Architectural

    Reputation: 1
Re: Paul Davis, Valley Graphics
« Reply #8 on: August 04, 2015, 09:09:50 am »
August 04, 2015, 09:09:50 am
See your design work, it is an inspiration to us, thank you for sharing :-o :-o